ericw-tools/include/light
Kevin Shanahan d6ef23453a light: implement self shadowing option for brush models
Brush models can now self shadow without casting shadows on their
environment, using the "_shadowself" entity key.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-08 15:02:36 +10:30
..
entities.h light: implement the _softangle key for spotlights 2013-03-03 21:37:21 +10:30
light.h light: implement self shadowing option for brush models 2013-03-08 15:02:36 +10:30
litfile.h Import initial sources 2006-08-28 23:58:10 +09:30