ericw-tools/qbsp/wad.c

260 lines
6.2 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <string.h>
#include "qbsp.h"
#include "wad.h"
static void WADList_LoadTextures(wad_t *wads, int numwads, dmiptexlump_t *l);
static void WADList_AddAnimatingTextures(wad_t *wads, int numwads);
static int WAD_LoadLump(wad_t *w, char *name, byte *dest);
static bool
WAD_LoadInfo(wad_t *w)
{
wadinfo_t *hdr = &w->header;
bool ret = false;
int len;
len = fread(hdr, 1, sizeof(wadinfo_t), w->file);
if (len == sizeof(wadinfo_t))
if (!strncmp(hdr->identification, "WAD2", 4)) {
const int lumpinfo = sizeof(lumpinfo_t) * hdr->numlumps;
fseek(w->file, hdr->infotableofs, SEEK_SET);
w->lumps = AllocMem(OTHER, lumpinfo, true);
len = fread(w->lumps, 1, lumpinfo, w->file);
if (len == lumpinfo)
ret = true;
}
return ret;
}
int
WADList_Init(wad_t **wads, char *wadstring)
{
int i, len, numwads;
wad_t *tmp, *w;
char *fname;
char *fpath;
int pathlen;
*wads = NULL;
if (!wadstring)
return 0;
len = strlen(wadstring);
if (len == 0)
return 0;
// Count # of wads
numwads = 1;
for (i = 0; i < len; i++)
if (wadstring[i] == ';' && wadstring[i + 1] != ';')
numwads++;
tmp = AllocMem(OTHER, numwads * sizeof(wad_t), true);
w = tmp;
i = 0;
while (i < len) {
fname = wadstring + i;
while (wadstring[i] != 0 && wadstring[i] != ';')
i++;
wadstring[i++] = 0;
if (!options.wadPath[0] || IsAbsolutePath(fname))
fpath = copystring(fname);
else {
pathlen = strlen(options.wadPath) + strlen(fname) + 1;
fpath = AllocMem(OTHER, pathlen + 1, false);
sprintf(fpath, "%s/%s", options.wadPath, fname);
}
w->file = fopen(fpath, "rb");
if (w->file) {
if (options.fVerbose)
Message(msgLiteral, "Opened WAD: %s\n", fpath);
if (!WAD_LoadInfo(w)) {
Message(msgWarning, warnNotWad, fpath);
fclose(w->file);
} else
w++;
}
FreeMem(fpath, OTHER, strlen(fpath) + 1);
}
/* Re-allocate just the required amount */
*wads = AllocMem(OTHER, (w - tmp) * sizeof(wad_t), false);
memcpy(*wads, tmp, (w - tmp) * sizeof(wad_t));
FreeMem(tmp, OTHER, numwads * sizeof(wad_t));
numwads = w - tmp;
return numwads;
}
void
WADList_Free(wad_t *wads, int numwads)
{
int i;
if (wads) {
for (i = 0; i < numwads; i++) {
fclose(wads[i].file);
FreeMem(wads[i].lumps, OTHER,
sizeof(lumpinfo_t) * wads[i].header.numlumps);
}
FreeMem(wads, OTHER, numwads * sizeof(wad_t));
}
}
void
WADList_Process(wad_t *wads, int numwads)
{
int i, j, k;
dmiptexlump_t *miptex;
struct lumpdata *texdata = &pWorldEnt->lumps[BSPTEX];
if (numwads < 1)
return;
WADList_AddAnimatingTextures(wads, numwads);
// Count texture size. Slow but saves memory.
for (i = 0; i < cMiptex; i++)
for (j = 0; j < numwads; j++) {
for (k = 0; k < wads[j].header.numlumps; k++)
if (!strcasecmp(rgszMiptex[i], wads[j].lumps[k].name)) {
// Found it. Add in the size and skip to outer loop.
texdata->count += wads[j].lumps[k].disksize;
j = numwads;
break;
}
// If we found the texture already, break out to outer loop
if (k < wads[j].header.numlumps)
break;
}
texdata->count += sizeof(int) * (cMiptex + 1);
// Default texture data to store in worldmodel
texdata->data = AllocMem(BSPTEX, texdata->count, true);
miptex = (dmiptexlump_t *)texdata->data;
miptex->nummiptex = cMiptex;
WADList_LoadTextures(wads, numwads, miptex);
// Last pass, mark unfound textures as such
for (i = 0; i < cMiptex; i++)
if (miptex->dataofs[i] == 0) {
miptex->dataofs[i] = -1;
Message(msgWarning, warnTextureNotFound, rgszMiptex[i]);
}
}
static void
WADList_LoadTextures(wad_t *wads, int numwads, dmiptexlump_t *l)
{
int i, j, len;
byte *data;
struct lumpdata *texdata = &pWorldEnt->lumps[BSPTEX];
data = (byte *)&l->dataofs[cMiptex];
for (i = 0; i < numwads; i++) {
for (j = 0; j < cMiptex; j++) {
// Texture already found in a previous WAD
if (l->dataofs[j] != 0)
continue;
l->dataofs[j] = data - (byte *)l;
len = WAD_LoadLump(wads + i, rgszMiptex[j], data);
if (data + len - (byte *)texdata->data > texdata->count)
Error(errLowTextureCount);
// didn't find the texture
if (!len)
l->dataofs[j] = 0;
data += len;
}
}
}
static int
WAD_LoadLump(wad_t *w, char *name, byte *dest)
{
int i;
int len;
for (i = 0; i < w->header.numlumps; i++) {
if (!strcasecmp(name, w->lumps[i].name)) {
fseek(w->file, w->lumps[i].filepos, SEEK_SET);
len = fread(dest, 1, w->lumps[i].disksize, w->file);
if (len != w->lumps[i].disksize)
Error(errReadFailure);
return w->lumps[i].disksize;
}
}
return 0;
}
static void
WADList_AddAnimatingTextures(wad_t *wads, int numwads)
{
int base;
int i, j, k, l;
char name[32];
base = cMiptex;
for (i = 0; i < base; i++) {
if (rgszMiptex[i][0] != '+')
continue;
strcpy(name, rgszMiptex[i]);
for (j = 0; j < 20; j++) {
if (j < 10)
name[1] = '0' + j;
else
name[1] = 'A' + j - 10; // alternate animation
// see if this name exists in the wadfiles
for (l = 0; l < numwads; l++)
for (k = 0; k < wads[l].header.numlumps; k++)
if (!strcasecmp(name, wads[l].lumps[k].name)) {
FindMiptex(name); // add to the miptex list
break;
}
}
}
Message(msgStat, "%5i texture frames added", cMiptex - base);
}