84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2017 Eric Wasylishen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifndef __LIGHT_LIGHT2_H__
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#define __LIGHT_LIGHT2_H__
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#include <common/cmdlib.hh>
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#include <common/mathlib.hh>
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#include <common/bspfile.hh>
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#include <common/log.hh>
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#include <common/threads.hh>
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#include <common/polylib.hh>
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#include <light/litfile.hh>
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#include <light/trace.hh>
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#include <light/settings.hh>
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#include <vector>
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#include <map>
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#include <set>
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#include <string>
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#include <cassert>
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#include <limits>
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#include <sstream>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <glm/mat4x4.hpp>
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using batch_t = std::vector<int>;
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using batches_t = std::vector<batch_t>;
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class contributing_face_t {
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public:
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const bsp2_dface_t *contribFace;
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const bsp2_dface_t *refFace;
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// mapping from contribFace world space -> refFace world space,
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// assuming the mesh connecting contribFace to refFace has been "unfolded"
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// so they lie on the same plane.
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glm::mat4x4 contribWorldToRefWorld;
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glm::mat4x4 contribTexToRefTex;
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glm::mat4x4 contribWorldToRefTex;
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};
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using all_contrib_faces_t = std::map<const bsp2_dface_t *, std::vector<contributing_face_t>>;
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struct lightbatchthread_info_t {
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batches_t all_batches;
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all_contrib_faces_t all_contribFaces;
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bsp2_t *bsp;
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};
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void *LightBatchThread(void *arg);
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batches_t MakeLightingBatches(const bsp2_t *bsp);
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all_contrib_faces_t MakeContributingFaces(const bsp2_t *bsp);
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std::pair<bool, glm::mat4x4> RotationAboutLineSegment(glm::vec3 p0, glm::vec3 p1,
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glm::vec3 face0Norm, glm::vec3 face1Norm);
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glm::mat4x4 WorldToTexSpace(const bsp2_t *bsp, const bsp2_dface_t *f);
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glm::mat4x4 TexSpaceToWorld(const bsp2_t *bsp, const bsp2_dface_t *f);
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#endif /* __LIGHT_LIGHT2_H__ */
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