556 lines
12 KiB
C++
556 lines
12 KiB
C++
/* common/polylib.c */
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#include <stddef.h>
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#include <common/cmdlib.hh>
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#include <common/mathlib.hh>
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#include <common/polylib.hh>
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#define BOGUS_RANGE 65536
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/*
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* =============
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* AllocWinding
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* =============
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*/
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polylib::winding_t *
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polylib::AllocWinding(int points)
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{
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winding_t *w;
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int s;
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s = sizeof(vec_t) * 3 * points + sizeof(int);
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w = static_cast<winding_t *>(malloc(s));
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memset(w, 0, s);
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return w;
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}
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/*
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* ============
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* RemoveColinearPoints
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* ============
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*/
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static int c_removed;
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void
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polylib::RemoveColinearPoints(winding_t * w)
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{
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int i, j, k;
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vec3_t v1, v2;
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int nump;
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vec3_t p[MAX_POINTS_ON_WINDING];
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nump = 0;
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for (i = 0; i < w->numpoints; i++) {
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j = (i + 1) % w->numpoints;
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k = (i + w->numpoints - 1) % w->numpoints;
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VectorSubtract(w->p[j], w->p[i], v1);
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VectorSubtract(w->p[i], w->p[k], v2);
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VectorNormalize(v1);
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VectorNormalize(v2);
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if (DotProduct(v1, v2) < 0.999) {
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VectorCopy(w->p[i], p[nump]);
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nump++;
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}
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}
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if (nump == w->numpoints)
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return;
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c_removed += w->numpoints - nump;
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w->numpoints = nump;
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memcpy(w->p, p, nump * sizeof(p[0]));
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}
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/*
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* ============
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* WindingPlane
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* ============
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*/
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void
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polylib::WindingPlane(const winding_t * w, vec3_t normal, vec_t *dist)
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{
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vec3_t v1, v2;
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VectorSubtract(w->p[0], w->p[1], v1);
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VectorSubtract(w->p[2], w->p[1], v2);
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CrossProduct(v1, v2, normal);
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VectorNormalize(normal);
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*dist = DotProduct(w->p[0], normal);
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}
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/*
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* =============
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* WindingArea
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* =============
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*/
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vec_t
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polylib::WindingArea(const winding_t * w)
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{
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int i;
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vec3_t d1, d2, cross;
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vec_t total;
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total = 0;
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for (i = 2; i < w->numpoints; i++) {
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VectorSubtract(w->p[i - 1], w->p[0], d1);
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VectorSubtract(w->p[i], w->p[0], d2);
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CrossProduct(d1, d2, cross);
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total += 0.5 * VectorLength(cross);
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}
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return total;
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}
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/*
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* =============
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* WindingCenter
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* =============
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*/
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void
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polylib::WindingCenter(const winding_t * w, vec3_t center)
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{
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int i;
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vec3_t d1, d2, cross;
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float scale;
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VectorCopy(vec3_origin, center);
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for (i = 0; i < w->numpoints; i++)
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VectorAdd(w->p[i], center, center);
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scale = 1.0 / w->numpoints;
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VectorScale(center, scale, center);
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}
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/*
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* =============
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* WindingBounds
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* =============
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*/
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void
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polylib::WindingBounds (const winding_t *w, vec3_t mins, vec3_t maxs)
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{
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vec_t v;
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int i,j;
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mins[0] = mins[1] = mins[2] = 99999;
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maxs[0] = maxs[1] = maxs[2] = -99999;
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for (i=0 ; i<w->numpoints ; i++)
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{
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for (j=0 ; j<3 ; j++)
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{
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v = w->p[i][j];
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if (v < mins[j])
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mins[j] = v;
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if (v > maxs[j])
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maxs[j] = v;
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}
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}
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}
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/*
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* =================
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* BaseWindingForPlane
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* =================
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*/
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polylib::winding_t *
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polylib::BaseWindingForPlane(const vec3_t normal, float dist)
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{
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int i, x;
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vec_t max, v;
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vec3_t org, vright, vup;
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winding_t *w;
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/* find the major axis */
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max = -BOGUS_RANGE;
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x = -1;
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for (i = 0; i < 3; i++) {
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v = fabs(normal[i]);
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if (v > max) {
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x = i;
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max = v;
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}
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}
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if (x == -1)
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Error("%s: no axis found", __func__);
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VectorCopy(vec3_origin, vup);
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switch (x) {
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case 0:
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case 1:
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vup[2] = 1;
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break;
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case 2:
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vup[0] = 1;
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break;
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}
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v = DotProduct(vup, normal);
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VectorMA(vup, -v, normal, vup);
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VectorNormalize(vup);
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VectorScale(normal, dist, org);
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CrossProduct(vup, normal, vright);
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VectorScale(vup, 8192, vup);
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VectorScale(vright, 8192, vright);
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/* project a really big axis aligned box onto the plane */
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w = AllocWinding(4);
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VectorSubtract(org, vright, w->p[0]);
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VectorAdd(w->p[0], vup, w->p[0]);
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VectorAdd(org, vright, w->p[1]);
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VectorAdd(w->p[1], vup, w->p[1]);
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VectorAdd(org, vright, w->p[2]);
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VectorSubtract(w->p[2], vup, w->p[2]);
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VectorSubtract(org, vright, w->p[3]);
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VectorSubtract(w->p[3], vup, w->p[3]);
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w->numpoints = 4;
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return w;
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}
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/*
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* ==================
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* CopyWinding
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* ==================
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*/
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polylib::winding_t *
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polylib::CopyWinding(const winding_t * w)
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{
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int size;
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winding_t *c;
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size = offsetof(winding_t, p[w->numpoints]);
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c = static_cast<winding_t *>(malloc(size));
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memcpy(c, w, size);
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return c;
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}
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/*
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* =============
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* ClipWinding
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* =============
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*/
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void
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polylib::ClipWinding(const winding_t * in, const vec3_t normal, vec_t dist,
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winding_t ** front, winding_t ** back)
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{
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vec_t dists[MAX_POINTS_ON_WINDING + 4];
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int sides[MAX_POINTS_ON_WINDING + 4];
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int counts[3];
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vec_t dot;
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int i, j;
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const vec_t *p1, *p2;
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vec3_t mid;
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winding_t *f, *b;
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int maxpts;
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counts[0] = counts[1] = counts[2] = 0;
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/* determine sides for each point */
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for (i = 0; i < in->numpoints; i++) {
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dot = DotProduct(in->p[i], normal);
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dot -= dist;
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dists[i] = dot;
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if (dot > ON_EPSILON)
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sides[i] = SIDE_FRONT;
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else if (dot < -ON_EPSILON)
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sides[i] = SIDE_BACK;
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else {
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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*front = *back = NULL;
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if (!counts[0]) {
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*back = CopyWinding(in);
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return;
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}
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if (!counts[1]) {
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*front = CopyWinding(in);
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return;
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}
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maxpts = in->numpoints + 4; /* can't use counts[0]+2 because */
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/* of fp grouping errors */
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*front = f = AllocWinding(maxpts);
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*back = b = AllocWinding(maxpts);
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for (i = 0; i < in->numpoints; i++) {
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p1 = in->p[i];
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if (sides[i] == SIDE_ON) {
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VectorCopy(p1, f->p[f->numpoints]);
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f->numpoints++;
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VectorCopy(p1, b->p[b->numpoints]);
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b->numpoints++;
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continue;
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}
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if (sides[i] == SIDE_FRONT) {
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VectorCopy(p1, f->p[f->numpoints]);
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f->numpoints++;
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}
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if (sides[i] == SIDE_BACK) {
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VectorCopy(p1, b->p[b->numpoints]);
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b->numpoints++;
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}
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if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
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continue;
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/* generate a split point */
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p2 = in->p[(i + 1) % in->numpoints];
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dot = dists[i] / (dists[i] - dists[i + 1]);
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for (j = 0; j < 3; j++) { /* avoid round off error when possible */
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if (normal[j] == 1)
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mid[j] = dist;
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else if (normal[j] == -1)
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mid[j] = -dist;
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else
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mid[j] = p1[j] + dot * (p2[j] - p1[j]);
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}
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VectorCopy(mid, f->p[f->numpoints]);
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f->numpoints++;
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VectorCopy(mid, b->p[b->numpoints]);
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b->numpoints++;
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}
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if (f->numpoints > maxpts || b->numpoints > maxpts)
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Error("%s: points exceeded estimate", __func__);
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if (f->numpoints > MAX_POINTS_ON_WINDING
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|| b->numpoints > MAX_POINTS_ON_WINDING)
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Error("%s: MAX_POINTS_ON_WINDING", __func__);
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}
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/*
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* =================
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* ChopWinding
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* Returns the fragment of in that is on the front side
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* of the cliping plane. The original is freed.
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* =================
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*/
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polylib::winding_t *
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polylib::ChopWinding(winding_t * in, vec3_t normal, vec_t dist)
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{
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winding_t *f, *b;
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ClipWinding(in, normal, dist, &f, &b);
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free(in);
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if (b)
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free(b);
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return f;
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}
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/*
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* =================
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* CheckWinding
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* =================
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*/
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void
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polylib::CheckWinding(const winding_t * w)
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{
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int i, j;
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const vec_t *p1, *p2;
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vec_t d, edgedist;
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vec3_t dir, edgenormal, facenormal;
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vec_t area;
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vec_t facedist;
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if (w->numpoints < 3)
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Error("%s: %i points", __func__, w->numpoints);
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area = WindingArea(w);
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if (area < 1)
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Error("%s: %f area", __func__, area);
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WindingPlane(w, facenormal, &facedist);
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for (i = 0; i < w->numpoints; i++) {
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p1 = w->p[i];
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for (j = 0; j < 3; j++)
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if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE)
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Error("%s: BUGUS_RANGE: %f", __func__, p1[j]);
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j = i + 1 == w->numpoints ? 0 : i + 1;
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/* check the point is on the face plane */
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d = DotProduct(p1, facenormal) - facedist;
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if (d < -ON_EPSILON || d > ON_EPSILON)
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Error("%s: point off plane", __func__);
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/* check the edge isn't degenerate */
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p2 = w->p[j];
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VectorSubtract(p2, p1, dir);
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if (VectorLength(dir) < ON_EPSILON)
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Error("%s: degenerate edge", __func__);
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CrossProduct(facenormal, dir, edgenormal);
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VectorNormalize(edgenormal);
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edgedist = DotProduct(p1, edgenormal);
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edgedist += ON_EPSILON;
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/* all other points must be on front side */
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for (j = 0; j < w->numpoints; j++) {
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if (j == i)
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continue;
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d = DotProduct(w->p[j], edgenormal);
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if (d > edgedist)
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Error("%s: non-convex", __func__);
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}
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}
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}
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/*
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=============
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DiceWinding
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Chops the winding by a global grid.
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Calls save_fn on each subdivided chunk.
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Frees w.
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From q3rad (DicePatch)
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=============
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*/
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void polylib::DiceWinding (winding_t *w, vec_t subdiv, save_winding_fn_t save_fn, void *userinfo)
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{
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winding_t *o1, *o2;
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vec3_t mins, maxs;
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vec3_t split;
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vec_t dist;
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int i;
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if (!w)
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return;
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WindingBounds (w, mins, maxs);
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for (i=0 ; i<3 ; i++)
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if (floor((mins[i]+1)/subdiv) < floor((maxs[i]-1)/subdiv))
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break;
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if (i == 3)
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{
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// no splitting needed
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save_fn(w, userinfo);
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return;
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}
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//
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// split the winding
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//
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VectorCopy (vec3_origin, split);
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split[i] = 1;
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dist = subdiv*(1+floor((mins[i]+1)/subdiv));
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ClipWinding (w, split, dist, &o1, &o2);
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free(w);
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//
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// create a new patch
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//
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DiceWinding(o1, subdiv, save_fn, userinfo);
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DiceWinding(o2, subdiv, save_fn, userinfo);
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}
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/*
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=============
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WindingFromFace
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From q2 tools
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=============
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*/
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polylib::winding_t *polylib::WindingFromFace (const bsp2_t *bsp, const bsp2_dface_t *f)
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{
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int i;
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int se;
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dvertex_t *dv;
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int v;
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winding_t *w;
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w = AllocWinding (f->numedges);
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w->numpoints = f->numedges;
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for (i=0 ; i<f->numedges ; i++)
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{
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se = bsp->dsurfedges[f->firstedge + i];
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if (se < 0)
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v = bsp->dedges[-se].v[1];
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else
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v = bsp->dedges[se].v[0];
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dv = &bsp->dvertexes[v];
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for (int j=0; j<3; j++) {
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w->p[i][j] = dv->point[j];
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}
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}
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RemoveColinearPoints (w);
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return w;
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}
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polylib::winding_edges_t *
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polylib::AllocWindingEdges(const winding_t *w)
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{
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plane_t p;
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WindingPlane(w, p.normal, &p.dist);
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winding_edges_t *result = (winding_edges_t *) calloc(1, sizeof(winding_edges_t));
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result->numedges = w->numpoints;
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result->planes = (plane_t *) calloc(w->numpoints, sizeof(plane_t));
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for (int i=0; i<w->numpoints; i++)
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{
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plane_t *dest = &result->planes[i];
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const vec_t *v0 = w->p[i];
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const vec_t *v1 = w->p[(i+1)%w->numpoints];
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vec3_t edgevec;
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VectorSubtract(v1, v0, edgevec);
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VectorNormalize(edgevec);
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CrossProduct(edgevec, p.normal, dest->normal);
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dest->dist = DotProduct(dest->normal, v0);
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}
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return result;
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}
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void
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polylib::FreeWindingEdges(winding_edges_t *wi)
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{
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free(wi->planes);
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free(wi);
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}
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bool
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polylib::PointInWindingEdges(const winding_edges_t *wi, const vec3_t point)
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{
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for (int i=0; i<wi->numedges; i++)
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{
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/* faces toward the center of the face */
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const plane_t *edgeplane = &wi->planes[i];
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vec_t dist = DotProduct(point, edgeplane->normal) - edgeplane->dist;
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if (dist < 0)
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return false;
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}
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return true;
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}
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