ericw-tools/include
Kevin Shanahan f20033fdd7 light: dynamically allocate entities and entstring
Removes the MAX_MAP_ENTITIES and MAX_MAP_ENTSTRING limitations by
counting how much space we will need before parsing/writing.

Now that I look at it, I'm not sure why we should even be re-writing
the entity string in the new bsp file, but I'll leave that behaviour
alone... for now.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-18 09:45:52 +09:30
..
common light: dynamically allocate entities and entstring 2013-04-18 09:45:52 +09:30
light light: dynamically allocate entities and entstring 2013-04-18 09:45:52 +09:30
vis vis: add the -noambient* options to disable auto ambient sounds 2013-03-28 08:28:47 +10:30