ericw-tools/light/trace.c

232 lines
5.5 KiB
C

/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <light/light.h>
typedef struct tnode_s {
int type;
vec3_t normal;
vec_t dist;
int children[2];
int pad;
} tnode_t;
static tnode_t *tnodes;
static tnode_t *tnode_p;
/*
* ==============
* MakeTnodes
* Converts the disk node structure into the efficient tracing structure
* ==============
*/
static void
MakeTnodes_r(int nodenum)
{
tnode_t *t;
dplane_t *plane;
int i;
dnode_t *node;
t = tnode_p++;
node = dnodes + nodenum;
plane = dplanes + node->planenum;
t->type = plane->type;
VectorCopy(plane->normal, t->normal);
t->dist = plane->dist;
for (i = 0; i < 2; i++) {
if (node->children[i] < 0) {
t->children[i] = dleafs[-node->children[i] - 1].contents;
} else {
t->children[i] = tnode_p - tnodes;
MakeTnodes_r(node->children[i]);
}
}
}
void
MakeTnodes(void)
{
int i;
tnode_p = tnodes = malloc(numnodes * sizeof(tnode_t));
for (i = 0; i < nummodels; i++)
MakeTnodes_r(dmodels[i].headnode[0]);
}
/*
* ============================================================================
* LINE TRACING
* The major lighting operation is a point to point visibility test, performed
* by recursive subdivision of the line by the BSP tree.
* ============================================================================
*/
typedef struct {
vec3_t backpt;
int side;
int node;
} tracestack_t;
/*
* ==============
* TestLineOrSky
* ==============
*/
#define MAX_TSTACK 128
static qboolean
TestLineOrSky(const dmodel_t *model, const vec3_t start, const vec3_t stop,
qboolean skytest, vec3_t skypoint)
{
int node, side;
vec3_t front, back;
vec_t frontdist, backdist;
tracestack_t tracestack[MAX_TSTACK];
tracestack_t *tstack;
tnode_t *tnode;
const tracestack_t *const tstack_max = tracestack + MAX_TSTACK;
VectorCopy(start, front);
VectorCopy(stop, back);
tstack = tracestack;
node = model->headnode[0];
while (1) {
while (node < 0 && node != CONTENTS_SOLID) {
if (skytest && node == CONTENTS_SKY)
break;
/* If the stack is empty, not obstructions were hit */
if (tstack == tracestack)
return !skytest;
/*
* pop the stack, set the hit point for this plane and
* go down the back side
*/
tstack--;
VectorCopy(back, front);
VectorCopy(tstack->backpt, back);
node = tnodes[tstack->node].children[!tstack->side];
}
if (node == CONTENTS_SOLID)
return false;
if (node == CONTENTS_SKY && skytest) {
VectorCopy(front, skypoint);
return true;
}
tnode = &tnodes[node];
switch (tnode->type) {
case PLANE_X:
frontdist = front[0] - tnode->dist;
backdist = back[0] - tnode->dist;
break;
case PLANE_Y:
frontdist = front[1] - tnode->dist;
backdist = back[1] - tnode->dist;
break;
case PLANE_Z:
frontdist = front[2] - tnode->dist;
backdist = back[2] - tnode->dist;
break;
default:
frontdist = DotProduct(front, tnode->normal) - tnode->dist;
backdist = DotProduct(back, tnode->normal) - tnode->dist;
break;
}
if (frontdist > -ON_EPSILON && backdist > -ON_EPSILON) {
node = tnode->children[0];
continue;
}
if (frontdist < ON_EPSILON && backdist < ON_EPSILON) {
node = tnode->children[1];
continue;
}
if (tstack == tstack_max)
Error("%s: tstack overflow\n", __func__);
side = frontdist < 0.0f ? 1 : 0;
tstack->node = node;
tstack->side = side;
VectorCopy(back, tstack->backpt);
tstack++;
/* The new back is the intersection point with the node plane */
VectorSubtract(back, front, back);
VectorMA(front, frontdist / (frontdist - backdist), back, back);
node = tnode->children[side];
}
}
qboolean
TestLine(const vec3_t start, const vec3_t stop)
{
const dmodel_t *const *model;
for (model = tracelist; *model; model++)
if (!TestLineModel(*model, start, stop))
break;
return !*model;
}
/*
* Wrapper functions for testing LOS between two points (TestLine)
* and testing LOS to a sky brush along a direction vector (TestSky)
*/
qboolean
TestLineModel(const dmodel_t *model, const vec3_t start, const vec3_t stop)
{
return TestLineOrSky(model, start, stop, false, NULL);
}
/*
* =======
* TestSky
* =======
* Returns true if the ray cast from point 'start' in the
* direction of vector 'dirn' hits a CONTENTS_SKY node before
* a CONTENTS_SOLID node.
*/
qboolean
TestSky(const vec3_t start, const vec3_t dirn, vec3_t skypoint)
{
const dmodel_t *const *model;
VectorAdd(dirn, start, skypoint);
if (!TestLineOrSky(tracelist[0], start, skypoint, true, skypoint))
return false;
for (model = tracelist + 1; *model; model++)
if (!TestLineModel(*model, start, skypoint))
break;
return !*model;
}