ericw-tools/include/light/light.h

147 lines
4.2 KiB
C

/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifndef __LIGHT_LIGHT_H__
#define __LIGHT_LIGHT_H__
#include <common/cmdlib.h>
#include <common/mathlib.h>
#include <common/bspfile.h>
#include <common/log.h>
#include <common/threads.h>
#include <light/litfile.h>
#define ON_EPSILON 0.1
#define ANGLE_EPSILON 0.001
#define TRACE_HIT_NONE 0
#define TRACE_HIT_SOLID (1 << 0)
#define TRACE_HIT_WATER (1 << 1)
#define TRACE_HIT_SLIME (1 << 2)
#define TRACE_HIT_LAVA (1 << 3)
#define TRACE_HIT_SKY (1 << 4)
typedef struct {
const dplane_t *dplane;
int side;
vec3_t point;
} tracepoint_t;
/*
* ---------
* TraceLine
* ---------
* Generic BSP model ray tracing function. Traces a ray from start towards
* stop. If the trace line hits one of the flagged contents along the way, the
* corresponding TRACE flag will be returned. Furthermore, if hitpoint is
* non-null, information about the point the ray hit will be filled in.
*
* model - The bsp model to trace against
* flags - contents which will stop the trace (must be > 0)
* start - coordinates to start trace
* stop - coordinates to end the trace
* hitpoint - filled in if result > 0 and hitpoint is non-NULL
*
* TraceLine will return a negative traceflag if the point 'start' resides
* inside a leaf with one of the contents types which stop the trace.
*/
int TraceLine(const dmodel_t *model, const int traceflags,
const vec3_t start, const vec3_t end, tracepoint_t *hitpoint);
/*
* Convenience functions TestLight and TestSky will test against all shadow
* casting bmodels and self-shadow the model 'self' if self != NULL. Returns
* true if sky or light is visible, respectively.
*/
qboolean TestSky(const vec3_t start, const vec3_t dirn, const dmodel_t *self);
qboolean TestLight(const vec3_t start, const vec3_t stop, const dmodel_t *self);
typedef struct {
vec_t light;
vec3_t color;
} lightsample_t;
typedef struct {
const dmodel_t *model;
qboolean shadowself;
lightsample_t minlight;
vec3_t offset;
} modelinfo_t;
typedef struct sun_s {
vec3_t sunvec;
lightsample_t sunlight;
struct sun_s *next;
qboolean dirt;
float anglescale;
} sun_t;
/* tracelist is a null terminated array of BSP models to use for LOS tests */
extern const dmodel_t *const *tracelist;
void LightFace(bsp2_dface_t *face, const modelinfo_t *modelinfo,
const bsp2_t *bsp);
void MakeTnodes(const bsp2_t *bsp);
extern float scaledist;
extern float rangescale;
extern float anglescale;
extern float sun_anglescale;
extern float fadegate;
extern int softsamples;
extern const vec3_t vec3_white;
extern qboolean addminlight;
extern lightsample_t minlight;
extern sun_t *suns;
/* dirt */
extern qboolean dirty; // should any dirtmapping take place?
extern qboolean dirtDebug;
extern int dirtMode;
extern float dirtDepth;
extern float dirtScale;
extern float dirtGain;
extern qboolean globalDirt; // apply dirt to all lights (unless they override it)?
extern qboolean minlightDirt; // apply dirt to minlight?
extern qboolean dirtModeSetOnCmdline;
extern qboolean dirtDepthSetOnCmdline;
extern qboolean dirtScaleSetOnCmdline;
extern qboolean dirtGainSetOnCmdline;
/*
* Return space for the lightmap and colourmap at the same time so it can
* be done in a thread-safe manner.
*/
void GetFileSpace(byte **lightdata, byte **colordata, int size);
extern byte *filebase;
extern byte *lit_filebase;
extern int oversample;
extern qboolean write_litfile;
void SetupDirt();
#endif /* __LIGHT_LIGHT_H__ */