905 lines
24 KiB
C
905 lines
24 KiB
C
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include <string.h>
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#include <common/cmdlib.h>
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#include <light/light.h>
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#include <light/entities.h>
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entity_t *entities;
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static entity_t *entities_tail;
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static int num_entities;
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static int num_lights;
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/* temporary storage for sunlight settings before the sun_t objects are
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created. */
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static lightsample_t sunlight = { 0, { 255, 255, 255 } };
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static lightsample_t sunlight2 = { 0, { 255, 255, 255 } };
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static int sunlight_dirt = 0;
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static int sunlight2_dirt = 0;
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static vec3_t sunvec = { 0, 0, -1 }; /* defaults to straight down */
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static vec_t sun_deviance = 0;
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/*
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* ============================================================================
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* ENTITY FILE PARSING
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* If a light has a targetname, generate a unique style in the 32-63 range
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* ============================================================================
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*/
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#define MAX_LIGHT_TARGETS 32
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static int numlighttargets;
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static char lighttargets[MAX_LIGHT_TARGETS][MAX_ENT_VALUE];
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static void
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SetKeyValue(entity_t *ent, const char *key, const char *value)
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{
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epair_t *ep;
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for (ep = ent->epairs; ep; ep = ep->next)
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if (!strcmp(ep->key, key)) {
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strcpy(ep->value, value);
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return;
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}
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ep = malloc(sizeof(*ep));
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ep->next = ent->epairs;
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ent->epairs = ep;
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strcpy(ep->key, key);
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strcpy(ep->value, value);
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}
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static int
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LightStyleForTargetname(const char *targetname)
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{
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int i;
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for (i = 0; i < numlighttargets; i++)
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if (!strcmp(lighttargets[i], targetname))
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return 32 + i;
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if (i == MAX_LIGHT_TARGETS)
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Error("%s: Too many unique light targetnames\n", __func__);
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strcpy(lighttargets[i], targetname);
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numlighttargets++;
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return numlighttargets - 1 + 32;
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}
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/*
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* ==================
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* MatchTargets
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* ==================
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*/
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static void
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MatchTargets(void)
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{
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entity_t *entity;
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const entity_t *target;
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for (entity = entities; entity; entity = entity->next) {
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if (!entity->target[0])
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continue;
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for (target = entities; target; target = target->next) {
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if (!strcmp(target->targetname, entity->target)) {
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entity->targetent = target;
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break;
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}
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}
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if (target == NULL) {
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logprint("WARNING: entity at (%s) (%s) has unmatched "
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"target (%s)\n", VecStr(entity->origin),
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entity->classname, entity->target);
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continue;
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}
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/* set the style on the source ent for switchable lights */
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if (target->style) {
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char style[10];
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entity->style = target->style;
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snprintf(style, sizeof(style), "%d", entity->style);
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SetKeyValue(entity, "style", style);
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}
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}
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}
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static void
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SetupSpotlights(void)
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{
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entity_t *entity;
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for (entity = entities; entity; entity = entity->next) {
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if (strncmp(entity->classname, "light", 5))
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continue;
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if (entity->targetent) {
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VectorSubtract(entity->targetent->origin, entity->origin,
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entity->spotvec);
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VectorNormalize(entity->spotvec);
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entity->spotlight = true;
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}
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if (entity->spotlight) {
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vec_t angle, angle2;
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angle = (entity->spotangle > 0) ? entity->spotangle : 40;
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entity->spotfalloff = -cos(angle / 2 * Q_PI / 180);
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angle2 = entity->spotangle2;
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if (angle2 <= 0 || angle2 > angle)
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angle2 = angle;
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entity->spotfalloff2 = -cos(angle2 / 2 * Q_PI / 180);
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}
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}
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}
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/* helper function */
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static void
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scan_vec3(vec3_t dest, const char *buf, const char *name)
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{
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int i;
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double vec[3] = { 0.0, 0.0, 0.0 };
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if (sscanf(buf, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]) != 3)
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logprint("WARNING: Not 3 values for %s\n", name);
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for (i = 0; i < 3; ++i)
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dest[i] = vec[i];
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}
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static void
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vec_from_mangle(vec3_t v, const vec3_t m)
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{
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vec3_t tmp;
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VectorScale(m, Q_PI / 180, tmp);
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v[0] = cos(tmp[0]) * cos(tmp[1]);
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v[1] = sin(tmp[0]) * cos(tmp[1]);
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v[2] = sin(tmp[1]);
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}
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/* detect colors with components in 0-1 and scale them to 0-255 */
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static void
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normalize_color_format(vec3_t color)
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{
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if (color[0] >= 0 && color[0] <= 1 &&
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color[1] >= 0 && color[1] <= 1 &&
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color[2] >= 0 && color[2] <= 1)
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{
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VectorScale(color, 255, color);
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}
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}
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static void
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CheckEntityFields(entity_t *entity)
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{
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if (!entity->light.light)
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entity->light.light = DEFAULTLIGHTLEVEL;
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/* ydnar: get deviance and samples */
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if (entity->deviance < 0.0f || entity->num_samples < 1) {
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entity->deviance = 0.0f;
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entity->num_samples = 1;
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}
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entity->light.light /= entity->num_samples;
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if (entity->atten <= 0.0)
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entity->atten = 1.0;
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if (entity->anglescale < 0 || entity->anglescale > 1.0)
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entity->anglescale = anglescale;
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if (entity->formula < LF_LINEAR || entity->formula >= LF_COUNT) {
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static qboolean warned_once = true;
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if (!warned_once) {
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warned_once = true;
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logprint("WARNING: unknown formula number (%d) in delay field\n"
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" %s at (%s)\n"
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" (further formula warnings will be supressed)\n",
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entity->formula, entity->classname,
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VecStr(entity->origin));
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}
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entity->formula = LF_LINEAR;
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}
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if (!VectorCompare(entity->light.color, vec3_origin)) {
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if (!write_litfile) {
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write_litfile = true;
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logprint("Colored light entities detected: "
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".lit output enabled.\n");
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}
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} else {
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VectorCopy(vec3_white, entity->light.color);
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}
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if (entity->formula == LF_LINEAR) {
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/* Linear formula always has a falloff point */
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entity->fadedist = fabs(entity->light.light) - fadegate;
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entity->fadedist = entity->fadedist / entity->atten / scaledist;
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} else if (fadegate < EQUAL_EPSILON) {
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/* If fadegate is tiny, other lights have effectively infinite reach */
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entity->fadedist = VECT_MAX;
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} else {
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/* Calculate the distance at which brightness falls to zero */
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switch (entity->formula) {
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case LF_INFINITE:
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case LF_LOCALMIN:
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entity->fadedist = VECT_MAX;
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break;
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case LF_INVERSE:
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entity->fadedist = entity->light.light * entity->atten * scaledist;
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entity->fadedist *= LF_SCALE / fadegate;
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entity->fadedist = fabs(entity->fadedist);
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break;
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case LF_INVERSE2:
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entity->fadedist = entity->light.light * entity->atten * scaledist;
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entity->fadedist *= LF_SCALE / sqrt(fadegate);
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entity->fadedist = fabs(entity->fadedist);
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break;
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case LF_INVERSE2A:
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entity->fadedist = entity->light.light * entity->atten * scaledist;
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entity->fadedist -= LF_SCALE;
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entity->fadedist *= LF_SCALE / sqrt(fadegate);
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entity->fadedist = fabs(entity->fadedist);
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break;
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default:
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Error("Internal error: formula not handled in %s", __func__);
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}
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}
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}
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/*
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* =============
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* Dirt_ResolveFlag
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*
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* Resolves a dirt flag (0=default, 1=enable, -1=disable) to a boolean
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* =============
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*/
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static qboolean
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Dirt_ResolveFlag(int dirtInt)
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{
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if (dirtInt == 1) return true;
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else if (dirtInt == -1) return false;
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else return globalDirt;
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}
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/*
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* =============
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* AddSun
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* =============
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*/
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static void
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AddSun(vec3_t sunvec, lightsample_t sunlight, float anglescale, int dirtInt)
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{
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sun_t *sun = malloc(sizeof(sun_t));
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memset(sun, 0, sizeof(*sun));
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VectorCopy(sunvec, sun->sunvec);
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VectorNormalize(sun->sunvec);
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VectorScale(sun->sunvec, -16384, sun->sunvec);
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sun->sunlight = sunlight;
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sun->anglescale = anglescale;
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sun->dirt = Dirt_ResolveFlag(dirtInt);
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// add to list
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sun->next = suns;
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suns = sun;
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// printf( "sun is using vector %f %f %f light %f color %f %f %f anglescale %f dirt %d resolved to %d\n",
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// sun->sunvec[0], sun->sunvec[1], sun->sunvec[2], sun->sunlight.light,
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// sun->sunlight.color[0], sun->sunlight.color[1], sun->sunlight.color[2],
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// anglescale,
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// dirtInt,
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// (int)sun->dirt);
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}
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/*
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* =============
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* SetupSuns
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*
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* Creates a sun_t object for the "_sunlight" worldspawn key,
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* optionall many suns if the "_sunlight_penumbra" key is used.
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*
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* From q3map2
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* =============
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*/
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static void
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SetupSuns()
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{
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int i;
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int sun_num_samples = 100;
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if (sun_deviance == 0) {
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sun_num_samples = 1;
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} else {
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logprint("using _sunlight_penumbra of %f degrees from worldspawn.\n", sun_deviance);
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}
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VectorNormalize(sunvec);
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//printf( "input sunvec %f %f %f. deviance is %f, %d samples\n",sunvec[0],sunvec[1], sunvec[2], sun_deviance, sun_num_samples);
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/* set photons */
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sunlight.light /= sun_num_samples;
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for ( i = 0; i < sun_num_samples; i++ )
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{
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vec3_t direction;
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/* calculate sun direction */
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if ( i == 0 ) {
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VectorCopy( sunvec, direction );
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}
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else
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{
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vec_t da, de;
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vec_t d = sqrt( sunvec[ 0 ] * sunvec[ 0 ] + sunvec[ 1 ] * sunvec[ 1 ] );
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vec_t angle = atan2( sunvec[ 1 ], sunvec[ 0 ] );
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vec_t elevation = atan2( sunvec[ 2 ], d );
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/* jitter the angles (loop to keep random sample within sun->deviance steridians) */
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do
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{
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da = ( Random() * 2.0f - 1.0f ) * DEG2RAD(sun_deviance);
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de = ( Random() * 2.0f - 1.0f ) * DEG2RAD(sun_deviance);
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}
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while ( ( da * da + de * de ) > ( sun_deviance * sun_deviance ) );
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angle += da;
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elevation += de;
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/* create new vector */
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direction[ 0 ] = cos( angle ) * cos( elevation );
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direction[ 1 ] = sin( angle ) * cos( elevation );
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direction[ 2 ] = sin( elevation );
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}
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//printf( "sun %d is using vector %f %f %f\n", i, direction[0], direction[1], direction[2]);
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AddSun(direction, sunlight, sun_anglescale, sunlight_dirt);
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}
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}
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/*
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* =============
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* SetupSkyDome
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*
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* Setup a dome of suns for the "_sunlight2" worldspawn key.
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*
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* From q3map2
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* =============
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*/
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static void
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SetupSkyDome()
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{
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int i, j, numSuns;
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int angleSteps, elevationSteps;
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float angle, elevation;
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float angleStep, elevationStep;
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float step, start;
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vec3_t direction;
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const int iterations = 8;
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/* dummy check */
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if ( sunlight2.light <= 0.0f || iterations < 2 ) {
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return;
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}
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/* calculate some stuff */
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step = 2.0f / ( iterations - 1 );
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start = -1.0f;
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/* setup */
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elevationSteps = iterations - 1;
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angleSteps = elevationSteps * 4;
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angle = 0.0f;
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elevationStep = DEG2RAD( 90.0f / iterations ); /* skip elevation 0 */
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angleStep = DEG2RAD( 360.0f / angleSteps );
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/* calc individual sun brightness */
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numSuns = angleSteps * elevationSteps + 1;
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logprint("using %d suns for _sunlight2. total light: %f color: %f %f %f\n", numSuns, sunlight2.light, sunlight2.color[0], sunlight2.color[1], sunlight2.color[2]);
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sunlight2.light /= numSuns;
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/* iterate elevation */
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elevation = elevationStep * 0.5f;
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angle = 0.0f;
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for ( i = 0, elevation = elevationStep * 0.5f; i < elevationSteps; i++ )
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{
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/* iterate angle */
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for ( j = 0; j < angleSteps; j++ )
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{
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/* create sun */
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direction[ 0 ] = cos( angle ) * cos( elevation );
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direction[ 1 ] = sin( angle ) * cos( elevation );
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direction[ 2 ] = -sin( elevation );
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AddSun(direction, sunlight2, 0.0, sunlight2_dirt);
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/* move */
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angle += angleStep;
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}
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/* move */
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elevation += elevationStep;
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angle += angleStep / elevationSteps;
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}
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/* create vertical sun */
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VectorSet( direction, 0.0f, 0.0f, 1.0f );
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AddSun(direction, sunlight2, 0.0, sunlight2_dirt);
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}
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#if 0
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/*
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* Quick count of entities.
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* Assumes correct syntax, etc.
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*/
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static int
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CountEntities(const char *entitystring)
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{
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const char *pos = entitystring;
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int count = 0;
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while (1) {
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pos += strcspn(pos, "/{");
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if (!*pos)
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return count;
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/* It's probably overkill to consider comments, but... */
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if (*pos == '/') {
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pos++;
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if (*pos == '*') {
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pos++;
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while (1) {
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pos = strchr(pos, '*');
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if (!pos)
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return count;
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if (pos[1] == '/') {
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pos += 2;
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break;
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}
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}
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} else if (*pos == '/') {
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pos = strchr(pos, '\n');
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if (!pos)
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return count;
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}
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continue;
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}
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/* Add one entity for every opening brace */
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count++;
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pos++;
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}
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}
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#endif
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/*
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* =============
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* Entities_Insert
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*
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* Adds the entity to the linked list
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* =============
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*/
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static void
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Entities_Insert(entity_t *entity)
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{
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/* Insert it into the tail end of the list */
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if (num_entities == 0) {
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entities = entity;
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entities_tail = entity;
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} else {
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entities_tail->next = entity;
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entities_tail = entity;
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}
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entity->next = NULL;
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num_entities++;
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}
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|
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/*
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* =============
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* JitterEntity
|
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*
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* Creates jittered copies of the light if specified using the "_samples" and "_deviance" keys.
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*
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* From q3map2
|
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* =============
|
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*/
|
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static void
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JitterEntity(entity_t *entity)
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{
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int j;
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|
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/* jitter the light */
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for ( j = 1; j < entity->num_samples; j++ )
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{
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/* create a light */
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entity_t *light2 = malloc( sizeof( *entity ) );
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memcpy( light2, entity, sizeof( *entity ) );
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|
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light2->generated = true; // don't write generated light to bsp
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/* add to list */
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Entities_Insert(light2);
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/* jitter it */
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light2->origin[ 0 ] = entity->origin[ 0 ] + ( Random() * 2.0f - 1.0f ) * entity->deviance;
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light2->origin[ 1 ] = entity->origin[ 1 ] + ( Random() * 2.0f - 1.0f ) * entity->deviance;
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light2->origin[ 2 ] = entity->origin[ 2 ] + ( Random() * 2.0f - 1.0f ) * entity->deviance;
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}
|
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}
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|
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/*
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|
* ==================
|
|
* LoadEntities
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* ==================
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*/
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void
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LoadEntities(const bsp2_t *bsp)
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{
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char *data;
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entity_t *entity;
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char key[MAX_ENT_KEY];
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epair_t *epair;
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vec3_t vec;
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/* start parsing */
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num_entities = 0;
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entities = NULL;
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entities_tail = NULL;
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num_lights = 0;
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data = bsp->dentdata;
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/* go through all the entities */
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while (1) {
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/* parse the opening brace */
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data = COM_Parse(data);
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if (!data)
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break;
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if (com_token[0] != '{')
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Error("%s: found %s when expecting {", __func__, com_token);
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/* Allocate a new entity */
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entity = (entity_t *)malloc(sizeof(entity_t));
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memset(entity, 0, sizeof(*entity));
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Entities_Insert(entity);
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/* Init some fields... */
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entity->anglescale = -1;
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/* go through all the keys in this entity */
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while (1) {
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int c;
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/* parse key */
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data = COM_Parse(data);
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if (!data)
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Error("%s: EOF without closing brace", __func__);
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if (!strcmp(com_token, "}"))
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break;
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if (strlen(com_token) > MAX_ENT_KEY - 1)
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Error("%s: Key length > %i", __func__, MAX_ENT_KEY - 1);
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strcpy(key, com_token);
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/* parse value */
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data = COM_Parse(data);
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if (!data)
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Error("%s: EOF without closing brace", __func__);
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c = com_token[0];
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if (c == '}')
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Error("%s: closing brace without data", __func__);
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if (strlen(com_token) > MAX_ENT_VALUE - 1)
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Error("%s: Value length > %i", __func__, MAX_ENT_VALUE - 1);
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epair = malloc(sizeof(epair_t));
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memset(epair, 0, sizeof(epair_t));
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strcpy(epair->key, key);
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strcpy(epair->value, com_token);
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epair->next = entity->epairs;
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entity->epairs = epair;
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if (!strcmp(key, "classname"))
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strcpy(entity->classname, com_token);
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else if (!strcmp(key, "target"))
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strcpy(entity->target, com_token);
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else if (!strcmp(key, "targetname"))
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strcpy(entity->targetname, com_token);
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else if (!strcmp(key, "origin"))
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scan_vec3(entity->origin, com_token, "origin");
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else if (!strncmp(key, "light", 5) || !strcmp(key, "_light"))
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entity->light.light = atof(com_token);
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else if (!strcmp(key, "style")) {
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entity->style = atof(com_token);
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if (entity->style < 0 || entity->style > 254)
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Error("Bad light style %i (must be 0-254)", entity->style);
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} else if (!strcmp(key, "angle"))
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entity->spotangle = atof(com_token);
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else if (!strcmp(key, "_softangle"))
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entity->spotangle2 = atof(com_token);
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else if (!strcmp(key, "wait"))
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entity->atten = atof(com_token);
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else if (!strcmp(key, "delay"))
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entity->formula = atoi(com_token);
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else if (!strcmp(key, "mangle")) {
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scan_vec3(vec, com_token, "mangle");
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vec_from_mangle(entity->spotvec, vec);
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entity->spotlight = true;
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} else if (!strcmp(key, "_color") || !strcmp(key, "color")) {
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scan_vec3(entity->light.color, com_token, "color");
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normalize_color_format(entity->light.color);
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} else if (!strcmp(key, "_sunlight"))
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sunlight.light = atof(com_token);
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else if (!strcmp(key, "_sun_mangle")) {
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scan_vec3(vec, com_token, "_sun_mangle");
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vec_from_mangle(sunvec, vec);
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} else if (!strcmp(key, "_sunlight_color")) {
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scan_vec3(sunlight.color, com_token, "_sunlight_color");
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normalize_color_format(sunlight.color);
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} else if (!strcmp(key, "_sunlight2"))
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sunlight2.light = atof(com_token);
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else if (!strcmp(key, "_sunlight2_color") || !strcmp(key, "_sunlight_color2")) {
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scan_vec3(sunlight2.color, com_token, key);
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normalize_color_format(sunlight2.color);
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} else if (!strcmp(key, "_minlight_color")) {
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scan_vec3(minlight.color, com_token, "_minlight_color");
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normalize_color_format(minlight.color);
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} else if (!strcmp(key, "_anglesense") || !strcmp(key, "_anglescale"))
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entity->anglescale = atof(com_token);
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else if (!strcmp(key, "_dirtdepth"))
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entity->dirtdepth = atof(com_token);
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else if (!strcmp(key, "_dirtmode"))
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entity->dirtmode = atoi(com_token);
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else if (!strcmp(key, "_sunlight_dirt"))
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sunlight_dirt = atoi(com_token);
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else if (!strcmp(key, "_sunlight2_dirt"))
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sunlight2_dirt = atoi(com_token);
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else if (!strcmp(key, "_minlight_dirt"))
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entity->minlight_dirt = atoi(com_token);
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else if (!strcmp(key, "_dirtscale"))
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entity->dirtscale = atof(com_token);
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else if (!strcmp(key, "_dirtgain"))
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entity->dirtgain = atof(com_token);
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else if (!strcmp(key, "_dirt")) {
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entity->dirt = atoi(com_token);
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if (entity->dirt == 1 && !dirty) {
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logprint("entity with \"_dirt\" \"1\" detected, enabling "
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"dirtmapping.\n");
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dirty = true;
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}
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}
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else if (!strcmp(key, "_sunlight_penumbra")) {
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sun_deviance = atof(com_token);
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}
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else if (!strcmp(key, "_deviance")) {
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entity->deviance = atof(com_token);
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}
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else if (!strcmp(key, "_samples")) {
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entity->num_samples = atoi(com_token);
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}
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}
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/*
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* Check light entity fields and any global settings in worldspawn.
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*/
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if (!strncmp(entity->classname, "light", 5)) {
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CheckEntityFields(entity);
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num_lights++;
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JitterEntity(entity);
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}
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if (!strcmp(entity->classname, "light")) {
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if (entity->targetname[0] && !entity->style) {
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char style[16];
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entity->style = LightStyleForTargetname(entity->targetname);
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snprintf(style, sizeof(style), "%i", entity->style);
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SetKeyValue(entity, "style", style);
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}
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}
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if (!strcmp(entity->classname, "worldspawn")) {
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if (entity->light.light > 0 && !minlight.light) {
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minlight.light = entity->light.light;
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logprint("using minlight value %i from worldspawn.\n",
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(int)minlight.light);
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} else if (minlight.light) {
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logprint("Using minlight value %i from command line.\n",
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(int)minlight.light);
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}
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if (entity->anglescale >= 0 && entity->anglescale <= 1.0)
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sun_anglescale = entity->anglescale;
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if (entity->dirtdepth && !dirtDepthSetOnCmdline) {
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dirtDepth = entity->dirtdepth;
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logprint("Using dirtdepth value %f from worldspawn.\n",
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dirtDepth);
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}
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if (entity->dirtmode && !dirtModeSetOnCmdline) {
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dirtMode = entity->dirtmode;
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logprint("Using dirtmode value %i from worldspawn.\n",
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dirtMode);
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}
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if (entity->dirtscale && !dirtScaleSetOnCmdline) {
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dirtScale = entity->dirtscale;
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logprint("Using dirtscale value %f from worldspawn.\n",
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dirtScale);
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}
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if (entity->dirtgain && !dirtGainSetOnCmdline) {
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dirtGain = entity->dirtgain;
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logprint("Using dirtgain value %f from worldspawn.\n",
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dirtGain);
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}
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if (entity->dirt == 1) {
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globalDirt = true;
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dirty = true;
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logprint("Global dirtmapping enabled in worldspawn.\n");
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}
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if (sunlight_dirt == 1) {
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dirty = true;
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logprint("Sunlight dirtmapping enabled in worldspawn.\n");
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} else if (sunlight_dirt == -1) {
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logprint("Sunlight dirtmapping disabled in worldspawn.\n");
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}
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if (sunlight2_dirt == 1) {
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dirty = true;
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logprint("Sunlight2 dirtmapping enabled in worldspawn.\n");
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} else if (sunlight2_dirt == -1) {
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logprint("Sunlight2 dirtmapping disabled in worldspawn.\n");
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}
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if (entity->minlight_dirt == 1) {
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minlightDirt = true;
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dirty = true;
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logprint("Minlight dirtmapping enabled in worldspawn.\n");
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} else if (entity->minlight_dirt == -1) {
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minlightDirt = false;
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logprint("Minlight dirtmapping disabled in worldspawn.\n");
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} else {
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minlightDirt = globalDirt;
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}
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}
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}
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if (!VectorCompare(sunlight.color, vec3_white) ||
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!VectorCompare(minlight.color, vec3_white) ||
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!VectorCompare(sunlight2.color, vec3_white)) {
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if (!write_litfile) {
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write_litfile = true;
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logprint("Colored light entities detected: "
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".lit output enabled.\n");
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}
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}
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logprint("%d entities read, %d are lights.\n", num_entities, num_lights);
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MatchTargets();
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SetupSpotlights();
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SetupSuns();
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SetupSkyDome();
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}
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const char *
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ValueForKey(const entity_t *ent, const char *key)
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{
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epair_t *ep;
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for (ep = ent->epairs; ep; ep = ep->next)
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if (!strcmp(ep->key, key))
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return ep->value;
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return "";
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}
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entity_t *
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FindEntityWithKeyPair(const char *key, const char *value)
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{
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entity_t *ent;
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epair_t *ep;
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for (ent = entities; ent; ent = ent->next) {
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for (ep = ent->epairs; ep; ep = ep->next)
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if (!strcmp(ep->key, key)) {
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if (!strcmp(ep->value, value))
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return ent;
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break;
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}
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}
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return NULL;
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}
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void
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GetVectorForKey(const entity_t *ent, const char *key, vec3_t vec)
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{
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const char *value;
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value = ValueForKey(ent, key);
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sscanf(value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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}
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static size_t
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Get_EntityStringSize(const entity_t *entities)
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{
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const entity_t *entity;
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const epair_t *epair;
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size_t size;
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size = 0;
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for (entity = entities; entity; entity = entity->next) {
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if (!entity->epairs)
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continue;
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if (entity->generated)
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continue;
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size += 2; /* "{\n" */
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for (epair = entity->epairs; epair; epair = epair->next) {
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/* 6 extra chars for quotes, space and newline */
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size += strlen(epair->key) + strlen(epair->value) + 6;
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}
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size += 2; /* "}\n" */
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}
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size += 1; /* zero terminator */
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return size;
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}
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/*
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* ================
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* WriteEntitiesToString
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* FIXME - why even bother re-writing the string?
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* ================
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*/
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void
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WriteEntitiesToString(bsp2_t *bsp)
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{
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const entity_t *entity;
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const epair_t *epair;
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size_t space, length;
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char *pos;
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if (bsp->dentdata)
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free(bsp->dentdata);
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/* FIXME - why are we printing this here? */
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logprint("%i switchable light styles\n", numlighttargets);
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bsp->entdatasize = Get_EntityStringSize(entities);
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bsp->dentdata = malloc(bsp->entdatasize);
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if (!bsp->dentdata)
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Error("%s: allocation of %d bytes failed\n", __func__,
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bsp->entdatasize);
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space = bsp->entdatasize;
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pos = bsp->dentdata;
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for (entity = entities; entity; entity = entity->next) {
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if (!entity->epairs)
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continue;
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if (entity->generated)
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continue;
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length = snprintf(pos, space, "{\n");
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pos += length;
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space -= length;
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for (epair = entity->epairs; epair; epair = epair->next) {
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length = snprintf(pos, space, "\"%s\" \"%s\"\n",
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epair->key, epair->value);
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pos += length;
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space -= length;
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}
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length = snprintf(pos, space, "}\n");
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pos += length;
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space -= length;
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}
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}
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