ericw-tools/testmaps/q2_lavaclip.map

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// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) e1u1/brlava 0 0 0 1 1 8 9 700
( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) e1u1/brlava 0 0 0 1 1 8 9 700
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) e1u1/brlava 0 0 0 1 1 8 9 700
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) e1u1/brlava 0 0 0 1 1 8 9 700
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) e1u1/brlava 0 0 0 1 1 8 9 700
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) e1u1/brlava 0 0 0 1 1 8 9 700
}
// brush 1
{
( -112 -64 0 ) ( -112 -63 0 ) ( -112 -64 1 ) e1u1/clip 0 0 0 1 1 196608 128 0
( -112 -64 0 ) ( -112 -64 1 ) ( -111 -64 0 ) e1u1/clip 0 0 0 1 1 196608 128 0
( -112 -64 0 ) ( -111 -64 0 ) ( -112 -63 0 ) e1u1/clip 0 0 0 1 1 196608 128 0
( 112 0 16 ) ( 112 1 16 ) ( 113 0 16 ) e1u1/clip 0 0 0 1 1 196608 128 0
( 112 0 16 ) ( 113 0 16 ) ( 112 0 17 ) e1u1/clip 0 0 0 1 1 196608 128 0
( 112 0 16 ) ( 112 0 17 ) ( 112 1 16 ) e1u1/clip 0 0 0 1 1 196608 128 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-16 -32 40"
}
// entity 2
{
"classname" "info_notnull"
"origin" "0 32 8"
}