ericw-tools/testmaps/q2_minlight_nomottle.map

71 lines
2.9 KiB
Plaintext

// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
"_minlight" "0.26"
"_minlightMottle" "0"
"_bounce" "0"
// brush 0
{
( -160 -256 16 ) ( -160 -255 16 ) ( -160 -256 17 ) e1u1/floor1_1 0 0 0 1 1
( 80 -384 16 ) ( 80 -384 17 ) ( 81 -384 16 ) e1u1/floor1_1 0 0 0 1 1
( 80 -256 16 ) ( 81 -256 16 ) ( 80 -255 16 ) e1u1/floor1_1 0 0 0 1 1
( 496 -32 32 ) ( 496 -31 32 ) ( 497 -32 32 ) e1u1/floor1_1 0 0 0 1 1
( 496 368 32 ) ( 497 368 32 ) ( 496 368 33 ) e1u1/floor1_1 0 0 0 1 1
( 496 -32 32 ) ( 496 -32 33 ) ( 496 -31 32 ) e1u1/floor1_1 0 0 0 1 1
}
// brush 1
{
( -160 -384 32 ) ( -160 -383 32 ) ( -160 -384 33 ) e1u1/floor1_1 0 0 0 1 1
( -160 -384 32 ) ( -160 -384 33 ) ( -159 -384 32 ) e1u1/floor1_1 0 0 0 1 1
( -160 -384 32 ) ( -159 -384 32 ) ( -160 -383 32 ) e1u1/floor1_1 0 0 0 1 1
( 256 -320 288 ) ( 256 -319 288 ) ( 257 -320 288 ) e1u1/floor1_1 0 0 0 1 1
( 256 -320 48 ) ( 257 -320 48 ) ( 256 -320 49 ) e1u1/floor1_1 0 0 0 1 1
( 496 -320 48 ) ( 496 -320 49 ) ( 496 -319 48 ) e1u1/floor1_1 0 0 0 1 1
}
// brush 2
{
( -160 304 32 ) ( -160 305 32 ) ( -160 304 33 ) e1u1/floor1_1 0 0 0 1 1
( -160 304 32 ) ( -160 304 33 ) ( -159 304 32 ) e1u1/floor1_1 0 0 0 1 1
( -160 304 32 ) ( -159 304 32 ) ( -160 305 32 ) e1u1/floor1_1 0 0 0 1 1
( 256 368 288 ) ( 256 369 288 ) ( 257 368 288 ) e1u1/floor1_1 0 0 0 1 1
( 256 368 48 ) ( 257 368 48 ) ( 256 368 49 ) e1u1/floor1_1 0 0 0 1 1
( 496 368 48 ) ( 496 368 49 ) ( 496 369 48 ) e1u1/floor1_1 0 0 0 1 1
}
// brush 3
{
( 496 240 32 ) ( 496 241 32 ) ( 496 240 33 ) e1u1/floor1_1 0 0 0 1 1
( -128 -320 32 ) ( -128 -320 33 ) ( -127 -320 32 ) e1u1/floor1_1 0 0 0 1 1
( -128 240 32 ) ( -127 240 32 ) ( -128 241 32 ) e1u1/floor1_1 0 0 0 1 1
( 288 304 288 ) ( 288 305 288 ) ( 289 304 288 ) e1u1/floor1_1 0 0 0 1 1
( 288 304 48 ) ( 289 304 48 ) ( 288 304 49 ) e1u1/floor1_1 0 0 0 1 1
( 528 304 48 ) ( 528 304 49 ) ( 528 305 48 ) e1u1/floor1_1 0 0 0 1 1
}
// brush 4
{
( -160 240 32 ) ( -160 241 32 ) ( -160 240 33 ) e1u1/floor1_1 0 0 0 1 1
( -784 -320 32 ) ( -784 -320 33 ) ( -783 -320 32 ) e1u1/floor1_1 0 0 0 1 1
( -784 240 32 ) ( -783 240 32 ) ( -784 241 32 ) e1u1/floor1_1 0 0 0 1 1
( -368 304 288 ) ( -368 305 288 ) ( -367 304 288 ) e1u1/floor1_1 0 0 0 1 1
( -368 304 48 ) ( -367 304 48 ) ( -368 304 49 ) e1u1/floor1_1 0 0 0 1 1
( -128 304 48 ) ( -128 304 49 ) ( -128 305 48 ) e1u1/floor1_1 0 0 0 1 1
}
// brush 5
{
( -160 -256 288 ) ( -160 -255 288 ) ( -160 -256 289 ) e1u1/floor1_1 0 0 0 1 1
( 80 -320 288 ) ( 80 -320 289 ) ( 81 -320 288 ) e1u1/floor1_1 0 0 0 1 1
( 80 -256 288 ) ( 81 -256 288 ) ( 80 -255 288 ) e1u1/floor1_1 0 0 0 1 1
( 496 -32 304 ) ( 496 -31 304 ) ( 497 -32 304 ) e1u1/floor1_1 0 0 0 1 1
( 496 304 304 ) ( 497 304 304 ) ( 496 304 305 ) e1u1/floor1_1 0 0 0 1 1
( 496 -32 304 ) ( 496 -32 305 ) ( 496 -31 304 ) e1u1/floor1_1 0 0 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "288 144 56"
"angle" "270"
}