ericw-tools/include
Kevin Shanahan a8d8150791 light: implement the -gate option
Precalculate the distance at which lights will fade to zero brightness.
For lights with inverse falloff, use the gate value to determine the
cut-off distance.  Use this value to cull samples and avoid the ray
tracing overhead.

Hopefully not too controversially, I am going to default this to "on" with
a gate value of 0.001. Unless you have > 1000 lights contributing
fractional light values across your map, this is not going to make any
visible difference.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-03 13:36:52 +10:30
..
common light: implement the -gate option 2013-03-03 13:36:52 +10:30
light light: implement the -gate option 2013-03-03 13:36:52 +10:30
vis vis: add detail brush / prt2 support 2013-02-25 12:32:35 +10:30