ericw-tools/testmaps/q1_hulls.map

78 lines
3.2 KiB
Plaintext

// Game: Quake
// Format: Valve
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"wad" "deprecated/free_wad.wad;deprecated/fence.wad;deprecated/origin.wad;deprecated/hintskip.wad"
"_wateralpha" "0.5"
"_tb_def" "builtin:Quoth2.fgd"
// brush 0
{
( -288 -256 96 ) ( -288 -255 96 ) ( -288 -256 97 ) orangestuff8 [ 0 -1 0 0 ] [ 0 0 -1 16 ] 0 1 1
( -160 -432 96 ) ( -160 -432 97 ) ( -159 -432 96 ) orangestuff8 [ 1 0 0 0 ] [ 0 0 -1 16 ] 0 1 1
( -160 -256 96 ) ( -159 -256 96 ) ( -160 -255 96 ) orangestuff8 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -80 64 112 ) ( -80 65 112 ) ( -79 64 112 ) orangestuff8 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -80 576 112 ) ( -79 576 112 ) ( -80 576 113 ) orangestuff8 [ -1 0 0 0 ] [ 0 0 -1 16 ] 0 1 1
( 288 64 112 ) ( 288 64 113 ) ( 288 65 112 ) orangestuff8 [ 0 1 0 0 ] [ 0 0 -1 16 ] 0 1 1
}
// brush 1
{
( -160 0 96 ) ( -160 1 96 ) ( -160 0 97 ) blood3 [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( -160 -32 96 ) ( -160 -32 97 ) ( -159 -32 96 ) blood3 [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 32 ] 0 1 1
( -160 0 96 ) ( -159 0 96 ) ( -160 1 96 ) blood3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -96 80 112 ) ( -96 81 112 ) ( -95 80 112 ) blood3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -96 80 112 ) ( -95 80 112 ) ( -96 80 113 ) blood3 [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 16 ] 0 1 1
( -144 80 112 ) ( -144 80 113 ) ( -144 81 112 ) blood3 [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-48 -160 136"
"angle" "180"
}
// entity 2
{
"classname" "monster_shambler"
"origin" "-240 -160 136"
}
// entity 3
{
"classname" "func_wall"
"_hulls" "5"
// brush 0
{
( -160 -192 112 ) ( -160 -191 112 ) ( -160 -192 113 ) orangestuff8 [ 0 0 -1.0000000000000002 -48 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( -160 -224 112 ) ( -160 -224 113 ) ( -159 -224 112 ) orangestuff8 [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 16 ] 0 1 1
( -160 -192 112 ) ( -159 -192 112 ) ( -160 -191 112 ) orangestuff8 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -96 -112 208 ) ( -96 -111 208 ) ( -95 -112 208 ) orangestuff8 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -96 -112 128 ) ( -95 -112 128 ) ( -96 -112 129 ) orangestuff8 [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 32 ] 0 1 1
( -144 -112 128 ) ( -144 -112 129 ) ( -144 -111 128 ) orangestuff8 [ 0 0 1.0000000000000002 -16 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
}
// entity 4
{
"classname" "info_null"
"origin" "-152 -168 168"
}
// entity 5
{
"classname" "func_wall"
"_hulls" "6"
// brush 0
{
( -160 0 112 ) ( -160 1 112 ) ( -160 0 113 ) blood3 [ 0 0 -1.0000000000000002 -48 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( -160 -32 112 ) ( -160 -32 113 ) ( -159 -32 112 ) blood3 [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 16 ] 0 1 1
( -160 0 112 ) ( -159 0 112 ) ( -160 1 112 ) blood3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -96 80 208 ) ( -96 81 208 ) ( -95 80 208 ) blood3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -96 80 128 ) ( -95 80 128 ) ( -96 80 129 ) blood3 [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 32 ] 0 1 1
( -144 80 128 ) ( -144 80 129 ) ( -144 81 128 ) blood3 [ 0 0 1.0000000000000002 -16 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
}
// entity 6
{
"classname" "info_null"
"origin" "-152 24 168"
}