Update AudioSessionManager.mm
Better Audio state management and backkround Signed-off-by: rohithzmoi <166651631+rohithzmoi@users.noreply.github.com>
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@ -17,35 +17,61 @@
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#import <AVFoundation/AVFoundation.h>
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#import <UIKit/UIKit.h>
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#include "droidstar.h"
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// External C functions for calling process connect and clearing the audio buffer
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extern "C" void callProcessConnect();
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extern "C" void clearAudioBuffer();
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@interface AudioSessionManager : NSObject {
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UIBackgroundTaskIdentifier _bgTask; // To manage background tasks
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}
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- (void)setupAVAudioSession;
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- (void)setupBackgroundAudio;
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- (void)startBackgroundTask;
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- (void)stopBackgroundTask;
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@end
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extern "C" void AudioEngine_stop_playback();
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extern "C" void AudioEngine_start_playback();
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@implementation AudioSessionManager
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static UIBackgroundTaskIdentifier bgTask = UIBackgroundTaskInvalid;
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extern "C" void setupAVAudioSession() {
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- (void)setupAVAudioSession {
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@try {
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AVAudioSession *session = [AVAudioSession sharedInstance];
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NSError *error = nil;
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NSLog(@"Setting up AVAudioSession...");
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[[NSNotificationCenter defaultCenter] removeObserver:session];
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// Use category options suitable for VoIP or low-latency audio
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BOOL success = [session setCategory:AVAudioSessionCategoryPlayAndRecord
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withOptions:AVAudioSessionCategoryOptionAllowBluetooth |
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AVAudioSessionCategoryOptionMixWithOthers |
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AVAudioSessionCategoryOptionDefaultToSpeaker
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AVAudioSessionCategoryOptionDefaultToSpeaker |
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AVAudioSessionCategoryOptionAllowBluetoothA2DP
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error:&error];
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if (!success || error) {
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NSLog(@"Error setting AVAudioSession category: %@, code: %ld", error.localizedDescription, (long)error.code);
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return;
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}
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NSLog(@"AVAudioSession category set to PlayAndRecord with DefaultToSpeaker option");
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NSLog(@"AVAudioSession category set to PlayAndRecord with required options");
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// Set mode to VoiceChat or VoIP to reduce latency
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success = [session setMode:AVAudioSessionModeVoiceChat error:&error];
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if (!success || error) {
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NSLog(@"Error setting AVAudioSession mode: %@, code: %ld", error.localizedDescription, (long)error.code);
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return;
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}
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NSLog(@"AVAudioSession mode set to VoiceChat");
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// To Ensure audio is always routed to the speaker
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success = [session overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:&error];
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if (!success || error) {
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NSLog(@"Error overriding audio output to speaker: %@, code: %ld", error.localizedDescription, (long)error.code);
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} else {
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NSLog(@"Audio output overridden to speaker");
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}
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// Activate session
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success = [session setActive:YES error:&error];
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if (!success || error) {
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NSLog(@"Error activating AVAudioSession: %@, code: %ld", error.localizedDescription, (long)error.code);
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@ -53,29 +79,33 @@ extern "C" void setupAVAudioSession() {
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}
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NSLog(@"AVAudioSession activated successfully");
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// Handle audio interruptions
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[[NSNotificationCenter defaultCenter] addObserverForName:AVAudioSessionInterruptionNotification
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object:session
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queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note) {
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AVAudioSessionInterruptionType interruptionType = (AVAudioSessionInterruptionType)[note.userInfo[AVAudioSessionInterruptionTypeKey] unsignedIntegerValue];
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NSUInteger interruptionType = [note.userInfo[AVAudioSessionInterruptionTypeKey] unsignedIntegerValue];
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if (interruptionType == AVAudioSessionInterruptionTypeBegan) {
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NSLog(@"Audio session interruption began");
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} else if (interruptionType == AVAudioSessionInterruptionTypeEnded) {
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NSLog(@"Audio session interruption ended, attempting to reactivate...");
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[self setupAVAudioSession];
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NSError *activationError = nil;
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BOOL reactivationSuccess = [session setActive:YES error:&activationError];
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if (!reactivationSuccess) {
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NSLog(@"Error re-activating AVAudioSession after interruption: %@, code: %ld", activationError.localizedDescription, (long)activationError.code);
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} else {
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NSLog(@"Audio session successfully reactivated after interruption");
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[session setCategory:AVAudioSessionCategoryPlayback
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withOptions:AVAudioSessionCategoryOptionDefaultToSpeaker
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error:nil];
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[session overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:nil];
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clearAudioBuffer(); // Clear the buffer to ensure current audio
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}
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}
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}];
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// Handle route changes (e.g., when Bluetooth or headphones are connected/disconnected)
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[[NSNotificationCenter defaultCenter] addObserverForName:AVAudioSessionRouteChangeNotification
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object:session
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queue:[NSOperationQueue mainQueue]
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@ -86,75 +116,35 @@ extern "C" void setupAVAudioSession() {
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reason == AVAudioSessionRouteChangeReasonNewDeviceAvailable ||
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reason == AVAudioSessionRouteChangeReasonOverride) {
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NSLog(@"Audio route change detected, attempting to reactivate...");
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// Call C++ function to stop playback
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AudioEngine_stop_playback();
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[self setupAVAudioSession];
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NSError *activationError = nil;
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BOOL reactivationSuccess = [session setActive:YES error:&activationError];
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AudioEngine_start_playback();
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if (!reactivationSuccess) {
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NSLog(@"Error re-activating AVAudioSession after route change: %@, code: %ld", activationError.localizedDescription, (long)activationError.code);
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} else {
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NSLog(@"Audio session successfully reactivated after route change");
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// Call C++ function to start playback
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//AudioEngine_start_playback();
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[session overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:nil];
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}
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}
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}];
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// Start background task to keep the app alive longer - Fingers Crossed :D
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[self startBackgroundTask];
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}
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@catch (NSException *exception) {
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NSLog(@"Exception setting up AVAudioSession: %@", exception.reason);
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}
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}
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extern "C" void deactivateAVAudioSession() {
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- (void)setupBackgroundAudio {
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@try {
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AVAudioSession *session = [AVAudioSession sharedInstance];
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NSError *error = nil;
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NSLog(@"Deactivating AVAudioSession...");
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BOOL success = [session setActive:NO withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:&error];
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if (!success || error) {
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NSLog(@"Error deactivating AVAudioSession: %@, code: %ld", error.localizedDescription, (long)error.code);
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return;
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}
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NSLog(@"AVAudioSession deactivated successfully");
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[[NSNotificationCenter defaultCenter] removeObserver:session];
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}
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@catch (NSException *exception) {
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NSLog(@"Exception deactivating AVAudioSession: %@", exception.reason);
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}
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}
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extern "C" void setupBackgroundAudio() {
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@try {
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if (bgTask != UIBackgroundTaskInvalid) {
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[[UIApplication sharedApplication] endBackgroundTask:bgTask];
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bgTask = UIBackgroundTaskInvalid;
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}
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bgTask = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
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NSLog(@"Background task expired. Cleaning up...");
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[[UIApplication sharedApplication] endBackgroundTask:bgTask];
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bgTask = UIBackgroundTaskInvalid;
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}];
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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AVAudioSession *session = [AVAudioSession sharedInstance];
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NSError *error = nil;
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NSLog(@"Configuring AVAudioSession for background...");
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// Deactivate the session before setting the category
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[session setActive:NO error:nil];
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BOOL success = [session setCategory:AVAudioSessionCategoryPlayAndRecord
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@ -168,6 +158,7 @@ extern "C" void setupBackgroundAudio() {
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NSLog(@"Error setting AVAudioSession category for background: %@, code: %ld", error.localizedDescription, (long)error.code);
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} else {
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NSLog(@"AVAudioSession category set successfully for background audio");
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success = [session setActive:YES error:&error];
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if (!success || error) {
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NSLog(@"Error activating AVAudioSession in background: %@, code: %ld", error.localizedDescription, (long)error.code);
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@ -176,14 +167,70 @@ extern "C" void setupBackgroundAudio() {
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}
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}
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if (bgTask != UIBackgroundTaskInvalid) {
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[[UIApplication sharedApplication] endBackgroundTask:bgTask];
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bgTask = UIBackgroundTaskInvalid;
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}
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// Ensure the audio output is overridden to speake, else audio may at times play through earpiece or volume will be very less
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[session overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:nil];
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});
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}
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@catch (NSException *exception) {
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NSLog(@"Exception setting up AVAudioSession: %@", exception.reason);
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}
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}
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- (void)startBackgroundTask {
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_bgTask = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
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[[UIApplication sharedApplication] endBackgroundTask:_bgTask];
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_bgTask = UIBackgroundTaskInvalid;
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}];
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}
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- (void)stopBackgroundTask {
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if (_bgTask != UIBackgroundTaskInvalid) {
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[[UIApplication sharedApplication] endBackgroundTask:_bgTask];
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_bgTask = UIBackgroundTaskInvalid;
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}
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}
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@end
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// Expose the setup and management functions to C
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extern "C" void setupAVAudioSession() {
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AudioSessionManager *audioManager = [[AudioSessionManager alloc] init];
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[audioManager setupAVAudioSession];
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}
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extern "C" void deactivateAVAudioSession() {
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@try {
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AVAudioSession *session = [AVAudioSession sharedInstance];
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NSError *error = nil;
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NSLog(@"Deactivating AVAudioSession...");
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BOOL success = [session setActive:NO withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:&error];
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if (!success || error) {
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NSLog(@"Error deactivating AVAudioSession: %@, code: %ld", error.localizedDescription, (long)error.code);
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return;
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}
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NSLog(@"AVAudioSession deactivated successfully");
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}
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@catch (NSException *exception) {
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NSLog(@"Exception deactivating AVAudioSession: %@", exception.reason);
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}
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}
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// Handle app entering background
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extern "C" void setupBackgroundAudio() {
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AudioSessionManager *audioManager = [[AudioSessionManager alloc] init];
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[audioManager setupBackgroundAudio];
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}
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// Handle app entering foreground
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extern "C" void handleAppEnteringForeground() {
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AudioSessionManager *audioManager = [[AudioSessionManager alloc] init];
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[audioManager setupAVAudioSession];
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}
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// function to clear the audio buffer
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extern "C" void clearAudioBuffer() {
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NSLog(@"Clearing audio buffer to ensure current audio playback");
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}
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