75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
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/*
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Original Copyright (C) 2019-2021 Doug McLain
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Modification Copyright (C) 2024 Rohith Namboothiri
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <QGuiApplication>
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#include <QQmlApplicationEngine>
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#include <QQuickStyle>
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#include <QIcon>
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#include <QQmlContext>
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#include "droidstar.h"
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#include "dmr.h" // Ensure this is the correct include for your DMR class
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#include <QSharedPointer>
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#include "vuidupdater.h" // Include the new header
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#include "LogHandler.h"
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using namespace Qt::Literals::StringLiterals;
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int main(int argc, char *argv[])
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{
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QGuiApplication app(argc, argv);
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QQuickStyle::setStyle("Fusion");
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app.setWindowIcon(QIcon(":/images/droidstar.png"));
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// Register DroidStar type
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qmlRegisterType<DroidStar>("org.dudetronics.droidstar", 1, 0, "DroidStar");
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QQmlApplicationEngine engine;
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//VUIDUpdater *vuidUpdater = new VUIDUpdater(); // Create instance
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VUIDUpdater vuidUpdater;
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engine.rootContext()->setContextProperty("vuidUpdater", &vuidUpdater); // Provide to QML by passing a pointer
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// Register LogHandler class with QML
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LogHandler logHandler;
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engine.rootContext()->setContextProperty("logHandler", &logHandler);
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// Check for FLITE support
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#ifdef USE_FLITE
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engine.rootContext()->setContextProperty("USE_FLITE", QVariant(true));
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#else
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engine.rootContext()->setContextProperty("USE_FLITE", QVariant(false));
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#endif
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// Load the main QML file
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const QUrl url(u"qrc:/DroidStar/main.qml"_s);
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QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
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&app, [url](QObject *obj, const QUrl &objUrl) {
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if (!obj && url == objUrl)
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QCoreApplication::exit(-1);
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}, Qt::QueuedConnection);
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engine.load(url);
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return app.exec();
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}
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