qbsp: doc updates

This commit is contained in:
Eric Wasylishen 2017-07-05 20:12:01 -06:00
parent a4e3a3a887
commit 014b5265b8
1 changed files with 2 additions and 2 deletions

View File

@ -150,14 +150,14 @@ What entity you want the external map to turn in to.
You can use internal qbsp entity types such as "func_detail", You can use internal qbsp entity types such as "func_detail",
or a regular bmodel classname like "func_wall" or "func_door". or a regular bmodel classname like "func_wall" or "func_door".
.IP "\fB_external_map_angles\fP" .IP "\fB_external_map_angles\fP"
Rotation for the prefab, "pitch yaw roll" format. Rotation for the prefab, "pitch yaw roll" format. Negative pitch is down.
.IP "\fB_external_map_angle\fP" .IP "\fB_external_map_angle\fP"
Short version of "_external_map_angles" for when you want to specify just a yaw rotation. Short version of "_external_map_angles" for when you want to specify just a yaw rotation.
.SH "DETAIL BRUSH SUPPORT" .SH "DETAIL BRUSH SUPPORT"
.PP .PP
This version of qbsp supports detail brushes which are similar in concept to This version of qbsp supports detail brushes which are similar in concept to
Quake 2's detail brushes. Quake 2's detail brushes. They don't seal the map (previous versions did).
.PP .PP
To be compatible with existing Quake 1 mapping tools, detail brushes can be To be compatible with existing Quake 1 mapping tools, detail brushes can be
added by creating an entity with classname "func_detail". When qbsp reads the added by creating an entity with classname "func_detail". When qbsp reads the