qbsp: doc updates
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@ -150,14 +150,14 @@ What entity you want the external map to turn in to.
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You can use internal qbsp entity types such as "func_detail",
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You can use internal qbsp entity types such as "func_detail",
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or a regular bmodel classname like "func_wall" or "func_door".
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or a regular bmodel classname like "func_wall" or "func_door".
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.IP "\fB_external_map_angles\fP"
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.IP "\fB_external_map_angles\fP"
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Rotation for the prefab, "pitch yaw roll" format.
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Rotation for the prefab, "pitch yaw roll" format. Negative pitch is down.
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.IP "\fB_external_map_angle\fP"
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.IP "\fB_external_map_angle\fP"
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Short version of "_external_map_angles" for when you want to specify just a yaw rotation.
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Short version of "_external_map_angles" for when you want to specify just a yaw rotation.
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.SH "DETAIL BRUSH SUPPORT"
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.SH "DETAIL BRUSH SUPPORT"
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.PP
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.PP
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This version of qbsp supports detail brushes which are similar in concept to
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This version of qbsp supports detail brushes which are similar in concept to
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Quake 2's detail brushes.
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Quake 2's detail brushes. They don't seal the map (previous versions did).
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.PP
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.PP
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To be compatible with existing Quake 1 mapping tools, detail brushes can be
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To be compatible with existing Quake 1 mapping tools, detail brushes can be
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added by creating an entity with classname "func_detail". When qbsp reads the
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added by creating an entity with classname "func_detail". When qbsp reads the
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