[PATCH] qbsp: Tidy up PrintOptions

Let PrintOptions break the "80-columns" rule; it's less hideous that way.

Signed-off-by: Tyrann <tyrann@disenchant.net>
This commit is contained in:
Tyrann 2006-10-09 12:09:42 +09:30
parent 6027e5aeb3
commit 05dab0640e
1 changed files with 10 additions and 20 deletions

View File

@ -293,35 +293,25 @@ PrintOptions
static void
PrintOptions(void)
{
printf
("QBSP performs geometric level processing of Quake .MAP files to create\n");
printf("QBSP performs geometric level processing of Quake .MAP files to create\n");
printf("Quake .BSP files.\n\n");
printf("qbsp [options] sourcefile [destfile]\n\n");
printf("Options:\n");
printf
(" -tjunc Enables tjunc calculations (default is disabled)\n");
printf(" -tjunc Enables tjunc calculations (default is disabled)\n");
printf(" -nofill Doesn't perform outside filling\n");
printf(" -noclip Doesn't build clip hulls\n");
printf(" -onlyents Only updates .MAP entities\n");
printf(" -verbose Print out more .MAP information\n");
printf(" -noverbose Print out almost no information at all\n");
printf
(" -splitspecial Doesn't combine sky and water faces into one large face\n");
printf
(" -transwater Computes portal information for transparent water\n");
printf
(" -transsky Computes portal information for transparent sky\n");
printf
(" -oldaxis Uses original QBSP texture alignment algorithm\n");
printf
(" -bspleak Creates a .POR file, used in the BSP editor for leaky maps\n");
printf
(" -oldleak Create an old-style QBSP .PTS file (default is new style)\n");
printf
(" -nopercent Prevents output of percent completion information\n");
printf(" -splitspecial Doesn't combine sky and water faces into one large face\n");
printf(" -transwater Computes portal information for transparent water\n");
printf(" -transsky Computes portal information for transparent sky\n");
printf(" -oldaxis Uses original QBSP texture alignment algorithm\n");
printf(" -bspleak Creates a .POR file, used in the BSP editor for leaky maps\n");
printf(" -oldleak Create an old-style QBSP .PTS file (default is new style)\n");
printf(" -nopercent Prevents output of percent completion information\n");
printf(" -leakdist [n] Space between leakfile points (default 2)\n");
printf
(" -subdivide [n] Use different texture subdivision (default 240)\n");
printf(" -subdivide [n] Use different texture subdivision (default 240)\n");
printf(" sourcefile .MAP file to process\n");
printf(" destfile .BSP file to output\n");