[PATCH] qbsp: Tidy up PrintOptions
Let PrintOptions break the "80-columns" rule; it's less hideous that way. Signed-off-by: Tyrann <tyrann@disenchant.net>
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qbsp/qbsp.c
30
qbsp/qbsp.c
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@ -293,35 +293,25 @@ PrintOptions
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static void
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PrintOptions(void)
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{
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printf
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("QBSP performs geometric level processing of Quake .MAP files to create\n");
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printf("QBSP performs geometric level processing of Quake .MAP files to create\n");
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printf("Quake .BSP files.\n\n");
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printf("qbsp [options] sourcefile [destfile]\n\n");
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printf("Options:\n");
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printf
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(" -tjunc Enables tjunc calculations (default is disabled)\n");
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printf(" -tjunc Enables tjunc calculations (default is disabled)\n");
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printf(" -nofill Doesn't perform outside filling\n");
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printf(" -noclip Doesn't build clip hulls\n");
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printf(" -onlyents Only updates .MAP entities\n");
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printf(" -verbose Print out more .MAP information\n");
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printf(" -noverbose Print out almost no information at all\n");
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printf
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(" -splitspecial Doesn't combine sky and water faces into one large face\n");
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printf
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(" -transwater Computes portal information for transparent water\n");
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printf
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(" -transsky Computes portal information for transparent sky\n");
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printf
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(" -oldaxis Uses original QBSP texture alignment algorithm\n");
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printf
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(" -bspleak Creates a .POR file, used in the BSP editor for leaky maps\n");
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printf
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(" -oldleak Create an old-style QBSP .PTS file (default is new style)\n");
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printf
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(" -nopercent Prevents output of percent completion information\n");
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printf(" -splitspecial Doesn't combine sky and water faces into one large face\n");
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printf(" -transwater Computes portal information for transparent water\n");
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printf(" -transsky Computes portal information for transparent sky\n");
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printf(" -oldaxis Uses original QBSP texture alignment algorithm\n");
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printf(" -bspleak Creates a .POR file, used in the BSP editor for leaky maps\n");
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printf(" -oldleak Create an old-style QBSP .PTS file (default is new style)\n");
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printf(" -nopercent Prevents output of percent completion information\n");
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printf(" -leakdist [n] Space between leakfile points (default 2)\n");
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printf
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(" -subdivide [n] Use different texture subdivision (default 240)\n");
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printf(" -subdivide [n] Use different texture subdivision (default 240)\n");
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printf(" sourcefile .MAP file to process\n");
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printf(" destfile .BSP file to output\n");
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