light: migrate some docs from README to manual

This commit is contained in:
Eric Wasylishen 2016-06-03 18:18:06 -06:00
parent 285e0f84af
commit 1a96a90dab
2 changed files with 10 additions and 3 deletions

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@ -16,9 +16,6 @@
###light: ###light:
- worldfield: `_lightmap_scale`: Forces all surfaces+submodels to use this specific lightmap scale. Removes `LMSHIFT` field. - worldfield: `_lightmap_scale`: Forces all surfaces+submodels to use this specific lightmap scale. Removes `LMSHIFT` field.
- arg: `-lmscale`: Equivelent to `_lightmap_scale` worldspawn key. - arg: `-lmscale`: Equivelent to `_lightmap_scale` worldspawn key.
- field: `_project_texture`: Specifies that a light should project this texture.
- field: `_project_mangle`: Specifies the pitch+yaw+roll angles for a texture projection (overriding mangle).
- field: `_project_fov`: Specifies the fov angle for a texture projection.
- arg: `-bspxlit`: Writes rgb data into the bsp itself. - arg: `-bspxlit`: Writes rgb data into the bsp itself.
- arg: `-bspx`: Writes both rgb and directions data into the bsp itself. - arg: `-bspx`: Writes both rgb and directions data into the bsp itself.
- arg: `-novanilla`: Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies `-bspxlit`. `-lit` will no longer be implied by the presence of coloured lights. - arg: `-novanilla`: Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies `-bspxlit`. `-lit` will no longer be implied by the presence of coloured lights.

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@ -336,6 +336,16 @@ the surfaces.
.IP "\fB""_surface_offset"" ""n""\fP" .IP "\fB""_surface_offset"" ""n""\fP"
Controls the offset lights are placed above surfaces for "_surface". Default 2. Controls the offset lights are placed above surfaces for "_surface". Default 2.
.IP "\fB""_project_texture"" ""texture""\fP"
Specifies that a light should project this texture. The texture must be used in the map somewhere.
.IP "\fB""_project_mangle"" ""yaw pitch roll""\fP"
Specifies the yaw/pitch/roll angles for a texture projection (overriding mangle).
.IP "\fB""_project_fov"" ""n""\fP"
Specifies the fov angle for a texture projection.
.SH AUTHOR .SH AUTHOR
Written by Kevin Shanahan (aka Tyrann) Written by Kevin Shanahan (aka Tyrann)
.br .br