light: migrate some docs from README to manual
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###light:
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###light:
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- worldfield: `_lightmap_scale`: Forces all surfaces+submodels to use this specific lightmap scale. Removes `LMSHIFT` field.
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- worldfield: `_lightmap_scale`: Forces all surfaces+submodels to use this specific lightmap scale. Removes `LMSHIFT` field.
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- arg: `-lmscale`: Equivelent to `_lightmap_scale` worldspawn key.
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- arg: `-lmscale`: Equivelent to `_lightmap_scale` worldspawn key.
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- field: `_project_texture`: Specifies that a light should project this texture.
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- field: `_project_mangle`: Specifies the pitch+yaw+roll angles for a texture projection (overriding mangle).
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- field: `_project_fov`: Specifies the fov angle for a texture projection.
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- arg: `-bspxlit`: Writes rgb data into the bsp itself.
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- arg: `-bspxlit`: Writes rgb data into the bsp itself.
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- arg: `-bspx`: Writes both rgb and directions data into the bsp itself.
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- arg: `-bspx`: Writes both rgb and directions data into the bsp itself.
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- arg: `-novanilla`: Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies `-bspxlit`. `-lit` will no longer be implied by the presence of coloured lights.
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- arg: `-novanilla`: Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies `-bspxlit`. `-lit` will no longer be implied by the presence of coloured lights.
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10
man/light.1
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man/light.1
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@ -336,6 +336,16 @@ the surfaces.
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.IP "\fB""_surface_offset"" ""n""\fP"
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.IP "\fB""_surface_offset"" ""n""\fP"
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Controls the offset lights are placed above surfaces for "_surface". Default 2.
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Controls the offset lights are placed above surfaces for "_surface". Default 2.
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.IP "\fB""_project_texture"" ""texture""\fP"
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Specifies that a light should project this texture. The texture must be used in the map somewhere.
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.IP "\fB""_project_mangle"" ""yaw pitch roll""\fP"
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Specifies the yaw/pitch/roll angles for a texture projection (overriding mangle).
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.IP "\fB""_project_fov"" ""n""\fP"
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Specifies the fov angle for a texture projection.
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.SH AUTHOR
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.SH AUTHOR
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Written by Kevin Shanahan (aka Tyrann)
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Written by Kevin Shanahan (aka Tyrann)
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.br
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.br
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