lightpreview: render Q1 faces with missing textures
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@ -1060,9 +1060,6 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries
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for (int i = m.firstface; i < m.firstface + m.numfaces; ++i) {
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auto &f = bsp.dfaces[i];
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std::string t = Face_TextureName(&bsp, &f);
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// FIXME: keep empty texture names?
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if (t.empty())
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continue;
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if (f.numedges < 3)
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continue;
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