light: accept _sunlight_mangle as an alternative for _sun_mangle

This commit is contained in:
Eric Wasylishen 2015-03-22 18:19:33 -06:00
parent 2cd885729a
commit 2d5ea4fe73
2 changed files with 2 additions and 2 deletions

View File

@ -404,7 +404,7 @@ LoadEntities(const bsp2_t *bsp)
normalize_color_format(entity->light.color);
} else if (!strcmp(key, "_sunlight"))
sunlight.light = atof(com_token);
else if (!strcmp(key, "_sun_mangle")) {
else if (!strcmp(key, "_sunlight_mangle") || !strcmp(key, "_sun_mangle")) {
scan_vec3(vec, com_token, "_sun_mangle");
vec_from_mangle(sunvec, vec);
VectorNormalize(sunvec);

View File

@ -80,7 +80,7 @@ Set the brightness of the sunlight coming from an unseen sun in the sky. Sky
brushes (or more accurately bsp leafs with sky contents) will emit sunlight at
an angle specified by the "_sun_mangle" key. Default 0.
.IP "\fB""_sun_mangle"" ""x y z""\fP"
.IP "\fB""_sunlight_mangle"" ""x y z""\fP | \fB""_sun_mangle"" ""x y z""\fP"
Specifies the direction of sunlight using yaw(x), pitch(y) and roll(z) in
degrees. Yaw specifies the angle around the Z-axis from 0 to 359 degrees and
pitch specifies the angle from 90 (straight up) to -90 (straight down). Roll