light: fix backwards interpretation of _bouncecolorscale
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@ -237,9 +237,9 @@ static void *MakeBounceLightsThread(void *arg)
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styleColor.second /= 255.0f;
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}
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// lerp between gray and the texture color according to `bouncecolorscale`
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// lerp between gray and the texture color according to `bouncecolorscale` (0 = use gray, 1 = use texture color)
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qvec3f texturecolor = qvec3f(Face_LookupTextureColor(bsp, face)) / 255.0f;
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qvec3f blendedcolor = mix(texturecolor, { 127.f / 255.f }, cfg.bouncecolorscale.floatValue());
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qvec3f blendedcolor = mix(qvec3f{127.f / 255.f}, texturecolor, cfg.bouncecolorscale.floatValue());
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// final colors to emit
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map<int, qvec3f> emitcolors;
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