lightpreview: format code
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08ae1540de
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4994ab4f1d
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@ -563,7 +563,7 @@ void GLView::paintGL()
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glDisable(GL_CULL_FACE);
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glEnable(GL_PRIMITIVE_RESTART);
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glPrimitiveRestartIndex((GLuint) -1);
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glPrimitiveRestartIndex((GLuint)-1);
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m_program_wireframe->setUniformValue(m_program_simple_color_location, 1.0f, 0.4f, 0.4f, 0.2f);
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glDrawElements(GL_TRIANGLE_FAN, num_portal_indices, GL_UNSIGNED_INT, 0);
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@ -1101,7 +1101,8 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries
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// normals
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glEnableVertexAttribArray(3 /* attrib */);
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glVertexAttribPointer(3 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(vertex_t), (void *)offsetof(vertex_t, normal));
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glVertexAttribPointer(
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3 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(vertex_t), (void *)offsetof(vertex_t, normal));
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// flat shading color
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glEnableVertexAttribArray(4 /* attrib */);
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@ -1110,7 +1111,8 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries
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// styles
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glEnableVertexAttribArray(5 /* attrib */);
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glVertexAttribIPointer(5 /* attrib */, 1, GL_UNSIGNED_INT, sizeof(vertex_t), (void *)offsetof(vertex_t, styles));
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glVertexAttribIPointer(
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5 /* attrib */, 1, GL_UNSIGNED_INT, sizeof(vertex_t), (void *)offsetof(vertex_t, styles));
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}
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// initialize style values
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@ -1154,7 +1156,7 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries
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double y = split[1].toDouble();
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double z = split[2].toDouble();
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points.emplace_back(qvec3f{(float) x, (float) y, (float) z});
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points.emplace_back(qvec3f{(float)x, (float)y, (float)z});
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num_leak_points++;
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}
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@ -1166,7 +1168,8 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries
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// positions
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glEnableVertexAttribArray(0 /* attrib */);
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glVertexAttribPointer(0 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(simple_vertex_t), (void *)offsetof(simple_vertex_t, pos));
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glVertexAttribPointer(
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0 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(simple_vertex_t), (void *)offsetof(simple_vertex_t, pos));
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}
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// load portal file
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@ -1192,7 +1195,7 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries
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points.emplace_back(pt);
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}
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indices.push_back((GLuint) -1);
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indices.push_back((GLuint)-1);
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}
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// upload index buffer
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@ -1209,7 +1212,8 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries
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// positions
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glEnableVertexAttribArray(0 /* attrib */);
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glVertexAttribPointer(0 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(simple_vertex_t), (void *)offsetof(simple_vertex_t, pos));
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glVertexAttribPointer(
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0 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(simple_vertex_t), (void *)offsetof(simple_vertex_t, pos));
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}
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doneCurrent();
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