docs: update changelog
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@ -10,15 +10,15 @@ This is the sixth alpha release of our 2.0.0 "dev builds".
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The old stable v0.18.2-rc1 release still has more optimized output for Q1 and faster/less memory use for
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qbsp/light, but we're working on regressions and welcome feedback as we work towards a stable 2.0.0 build.
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Behaviour changes since alpha5:
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Changes since alpha5:
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- light: fix "-emissivequality high" having incorrect brightness due to a bad gate setting.
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This will cause different output from 2.0.0-alpha1 through alpha5 when emissives / bounce are in use.
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- qbsp: change so liquids don't cause splits in perpendicular walls, by default.
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You can opt back into the old behaviour with "-nomergeacrossliquids" (or setting "_nomergeacrossliquids" "1"
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as a worldspawn key/value). This will be necessary for maps targetting water caustics (e.g. ezQuake),
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otherwise the water caustics effect will extend out of the water.
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- packaging: get rid of the "bin" subfolder in the releases
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Fixes since alpha5:
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@ -33,6 +33,7 @@ Fixes since alpha5:
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The new idea is, translucent things (e.g. translucent water, func_detail_fence, etc.) weld to other translucent
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things, and opaque things (func_detail, worldpsawn, etc.) weld to each other. func_detail_wall is special and
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only welds to itself.
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- qbsp: fix .tga/.jpg/.png files with the same names as .wad textures causing corrupt .bsp textures
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Enhancements since alpha5:
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