docs: update changelog

This commit is contained in:
Eric Wasylishen 2024-02-04 21:40:11 -07:00
parent 227a92f8a2
commit 4a4e33519e
1 changed files with 3 additions and 2 deletions

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@ -10,15 +10,15 @@ This is the sixth alpha release of our 2.0.0 "dev builds".
The old stable v0.18.2-rc1 release still has more optimized output for Q1 and faster/less memory use for
qbsp/light, but we're working on regressions and welcome feedback as we work towards a stable 2.0.0 build.
Behaviour changes since alpha5:
Changes since alpha5:
- light: fix "-emissivequality high" having incorrect brightness due to a bad gate setting.
This will cause different output from 2.0.0-alpha1 through alpha5 when emissives / bounce are in use.
- qbsp: change so liquids don't cause splits in perpendicular walls, by default.
You can opt back into the old behaviour with "-nomergeacrossliquids" (or setting "_nomergeacrossliquids" "1"
as a worldspawn key/value). This will be necessary for maps targetting water caustics (e.g. ezQuake),
otherwise the water caustics effect will extend out of the water.
- packaging: get rid of the "bin" subfolder in the releases
Fixes since alpha5:
@ -33,6 +33,7 @@ Fixes since alpha5:
The new idea is, translucent things (e.g. translucent water, func_detail_fence, etc.) weld to other translucent
things, and opaque things (func_detail, worldpsawn, etc.) weld to each other. func_detail_wall is special and
only welds to itself.
- qbsp: fix .tga/.jpg/.png files with the same names as .wad textures causing corrupt .bsp textures
Enhancements since alpha5: