light: Add testmap for blocked face midpoint (currently broken)
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@ -0,0 +1,60 @@
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// Game: Quake
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// Format: Standard
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// entity 0
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{
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"classname" "worldspawn"
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"wad" "free_wad.wad"
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// brush 0
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{
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( -128 -64 -16 ) ( -128 -63 -16 ) ( -128 -64 -15 ) bolt10 0 0 0 1 1
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( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) bolt10 0 0 0 1 1
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( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) bolt10 0 0 0 1 1
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( 64 128 16 ) ( 65 128 16 ) ( 64 128 17 ) bolt10 0 0 0 1 1
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( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) bolt1 0 0 0 1 1
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( -64 -64 -0 ) ( -63 -64 -0 ) ( -64 -63 -0 ) bolt10 0 0 0 1 1
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}
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// brush 1
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{
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( -224 -64 -32 ) ( -224 -63 -32 ) ( -224 -64 -31 ) bolt10 0 0 0 1 1
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( 160 64 -0 ) ( 160 64 1 ) ( 160 65 -0 ) bolt10 0 0 0 1 1
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( -64 -144 -32 ) ( -64 -144 -31 ) ( -63 -144 -32 ) bolt10 0 0 0 1 1
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( 64 208 -0 ) ( 65 208 -0 ) ( 64 208 1 ) bolt10 0 0 0 1 1
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( 64 64 -0 ) ( 64 65 -0 ) ( 65 64 -0 ) bolt10 0 0 0 1 1
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( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) bolt10 0 0 0 1 1
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}
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}
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// entity 1
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{
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"classname" "func_illusionary"
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"_shadow" "1"
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// brush 0
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{
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( -32 16 32 ) ( -16 16 48 ) ( -16 16 32 ) brown 0 0 0 1 1
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( -48 16 32 ) ( -48 48 48 ) ( -48 16 48 ) brown 0 0 0 1 1
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( -32 16 32 ) ( -16 48 32 ) ( -32 48 32 ) brown 0 0 0 1 1
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( -32 16 128 ) ( -16 48 128 ) ( -16 16 128 ) brown 0 0 0 1 1
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( -32 48 32 ) ( -16 48 48 ) ( -32 48 48 ) brown 0 0 0 1 1
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( -16 16 32 ) ( -16 48 48 ) ( -16 48 32 ) brown 0 0 0 1 1
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}
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// brush 1
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{
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( -64 -0 16 ) ( -0 64 16 ) ( -64 64 16 ) brown 0 0 0 1 1
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( -48 16 32 ) ( -64 -0 16 ) ( -48 48 32 ) brown 0 0 0 1 1
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( -16 16 32 ) ( -48 16 32 ) ( -16 48 32 ) brown 0 0 0 1 1
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( -16 16 32 ) ( -0 -0 16 ) ( -48 16 32 ) brown 0 0 0 1 1
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( -16 16 32 ) ( -16 48 32 ) ( -0 -0 16 ) brown 0 0 0 1 1
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( -48 48 32 ) ( -64 64 16 ) ( -16 48 32 ) brown 0 0 0 1 1
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}
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}
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// entity 2
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{
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"classname" "light"
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"origin" "-96 -32 104"
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"angle" "-0"
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}
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// entity 3
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{
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"classname" "info_player_start"
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"origin" "48 176 56"
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"angle" "270"
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}
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