map.cc: move rgfStartSpots to map struct
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9b9239fc38
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5df0dde756
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@ -154,6 +154,9 @@ struct mapdata_t
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// Q2 stuff
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int32_t numareaportals;
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// misc
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int start_spots = 0;
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// helpers
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const std::string &miptexTextureName(int mt) const { return miptex.at(mt).name; }
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16
qbsp/map.cc
16
qbsp/map.cc
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@ -46,8 +46,6 @@
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#define info_player_deathmatch 2
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#define info_player_coop 4
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static int rgfStartSpots;
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struct texdef_valve_t
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{
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qmat<vec_t, 2, 3> axis{};
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@ -441,14 +439,14 @@ static void ParseEpair(parser_t &parser, mapentity_t *entity)
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// Quake II uses multiple starts for level transitions/backtracking.
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// TODO: instead, this should check targetnames. There should only be
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// one info_player_start per targetname in Q2.
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if (options.target_game->id != GAME_QUAKE_II && (rgfStartSpots & info_player_start)) {
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if (options.target_game->id != GAME_QUAKE_II && (map.start_spots & info_player_start)) {
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logging::print("WARNING: Multiple info_player_start entities\n");
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}
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rgfStartSpots |= info_player_start;
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map.start_spots |= info_player_start;
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} else if (string_iequals(parser.token, "info_player_deathmatch")) {
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rgfStartSpots |= info_player_deathmatch;
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map.start_spots |= info_player_deathmatch;
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} else if (string_iequals(parser.token, "info_player_coop")) {
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rgfStartSpots |= info_player_coop;
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map.start_spots |= info_player_coop;
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}
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}
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}
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@ -1894,11 +1892,11 @@ void LoadMapFile(void)
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}
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// Print out warnings for entities
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if (!(rgfStartSpots & info_player_start))
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if (!(map.start_spots & info_player_start))
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logging::print("WARNING: No info_player_start entity in level\n");
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if (!(rgfStartSpots & info_player_deathmatch))
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if (!(map.start_spots & info_player_deathmatch))
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logging::print("WARNING: No info_player_deathmatch entities in level\n");
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// if (!(rgfStartSpots & info_player_coop))
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// if (!(map.start_spots & info_player_coop))
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// logging::print("WARNING: No info_player_coop entities in level\n");
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logging::print(logging::flag::STAT, " {:8} faces\n", map.numfaces());
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