outside.cc: add comment
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@ -431,6 +431,8 @@ get incorrectly marked as "invisible").
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fixme-brushbsp: we'll want to do this for detail as well, which means building another set of
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portals for everything (not just structural).
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fixme-brushbsp: remember, structural covered by detail still gets marked 'visible'.
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===========
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*/
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bool FillOutside(mapentity_t *entity, node_t *node, const int hullnum)
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