docs: update light manual
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man/light.1
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man/light.1
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@ -92,6 +92,18 @@ Writes rgb data into the bsp itself.
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Writes both rgb and directions data into the bsp itself.
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.IP "\fB\-novanilla\fP
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Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies "-bspxlit". "-lit" will no longer be implied by the presence of coloured lights.
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.IP "\fB\-bounce n\fP"
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Enables 1 bounce, 0=disable even if set in worldspawn. Available as a worldspawn key.
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.IP "\fB\-bouncescale n\fP"
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Scales brightness of bounce lighting, default 1. Available as a worldspawn key.
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.IP "\fB\-bouncecolorscale n\fP"
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Weight for bounce lighting to use texture colors from the map: 0=ignore map textures (default), 1=multiply bounce light color by texture color. Available as a worldspawn key.
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.IP "\fB\-phongdebug\fP"
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Write normals to lit file for debugging phong shading.
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.IP "\fB\-bouncedebug\fP"
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Write bounced lighting only to the lightmap for debugging / previewing -bounce.
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.IP "\fB\-novis\fP"
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Disable vis acceleration for debugging.
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.SH "MODEL ENTITY KEYS"
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