docs: update light manual

This commit is contained in:
Eric Wasylishen 2016-06-11 00:05:56 -06:00
parent 8b854207ef
commit 5e60bdf7c7
1 changed files with 12 additions and 0 deletions

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@ -92,6 +92,18 @@ Writes rgb data into the bsp itself.
Writes both rgb and directions data into the bsp itself.
.IP "\fB\-novanilla\fP
Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies "-bspxlit". "-lit" will no longer be implied by the presence of coloured lights.
.IP "\fB\-bounce n\fP"
Enables 1 bounce, 0=disable even if set in worldspawn. Available as a worldspawn key.
.IP "\fB\-bouncescale n\fP"
Scales brightness of bounce lighting, default 1. Available as a worldspawn key.
.IP "\fB\-bouncecolorscale n\fP"
Weight for bounce lighting to use texture colors from the map: 0=ignore map textures (default), 1=multiply bounce light color by texture color. Available as a worldspawn key.
.IP "\fB\-phongdebug\fP"
Write normals to lit file for debugging phong shading.
.IP "\fB\-bouncedebug\fP"
Write bounced lighting only to the lightmap for debugging / previewing -bounce.
.IP "\fB\-novis\fP"
Disable vis acceleration for debugging.
.SH "MODEL ENTITY KEYS"