Add missing docs key (#409)
* Add missing key (_surface_radiosity) * docs: add link from _surface_radiosity to _surface * docs: add link to _surflight_radiosity --------- Co-authored-by: Eric Wasylishen <ewasylishen@gmail.com>
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@ -845,16 +845,26 @@ with the first five letters "light". E.g. "light", "light_globe",
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.. light-key:: "_surface_offset" "n"
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Controls the offset lights are placed above surfaces for "_surface".
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Controls the offset lights are placed above surfaces for :light-key:`_surface`.
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Default 2.
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.. light-key:: "_surface_spotlight" "n"
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For a surface light template (i.e. a light with "_surface" set),
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For a surface light template (i.e. a light with :light-key:`_surface` set),
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setting this to "1" makes each instance into a spotlight, with the
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direction of light pointing along the surface normal. In other words,
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it automatically sets "mangle" on each of the generated lights.
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.. light-key:: "_surface_radiosity" "n"
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Whether to use Q1-style surface subdivision (0) or Q2-style
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surface radiosity (1) on this light specifically.
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Use in conjunction with :light-key:`_surface`.
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The default can be changed for all surface lights in a map with
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worldspawn key :worldspawn-key:`_surflight_radiosity`.
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.. light-key:: "_project_texture" "texture"
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Specifies that a light should project this texture. The texture must
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