update docs for 0.18

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Eric Wasylishen 2018-02-18 22:06:32 -07:00
parent 2bf194e764
commit 643d6a6bdb
5 changed files with 26 additions and 8 deletions

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The following keys can be used on any entity with a brush
model. &quot;_minlight&quot;, &quot;_mincolor&quot;,
&quot;_dirt&quot;, &quot;_phong&quot;,
&quot;_phong_angle&quot;, &quot;_shadow&quot; are supported
on func_detail/func_group as well, if qbsp from these tools
is used. <b><br>
&quot;_phong_angle&quot;, &quot;_phong_angle_concave&quot;,
&quot;_shadow&quot; are supported on func_detail/func_group
as well, if qbsp from these tools is used. <b><br>
&quot;_minlight&quot; &quot;n&quot;</b></p>
<p style="margin-left:22%;">Set the minimum light level for
@ -620,6 +620,24 @@ flag to save the interpolated normals to the lightmap for
previewing (use &quot;r_lightmap 1&quot; or
&quot;gl_lightmaps 1&quot; in your engine to preview.)</p>
<p style="margin-left:11%;"><b>&quot;_phong_angle_concave&quot;
&quot;n&quot;</b></p>
<p style="margin-left:22%;">Optional key for setting a
different angle threshold for concave joints. A pair of
faces will either use &quot;_phong_angle&quot; or
&quot;_phong_angle_concave&quot; as the smoothing threshold,
depending on whether the joint between the faces is concave
or not. &quot;_phong_angle(_concave)&quot; is the maximum
angle (in degrees) between the face normals that will still
cause the pair of faces to be smoothed. The minimum setting
for &quot;_phong_angle_concave&quot; is 1, this should make
all concave joints non-smoothed (unless they&rsquo;re less
than 1 degree apart, almost a flat plane.) If it&rsquo;s 0
or unset, the same value as &quot;_phong_angle&quot; is
used.</p>
<p style="margin-left:11%;"><b>&quot;_lightignore&quot;
&quot;n&quot;</b></p>

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