testqbsp: fix absolute path in q1_wad_external
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@ -1608,7 +1608,7 @@ TEST_CASE("q1_wad_internal", "[testmaps_q1]") {
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* Test for WAD internal textures
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**/
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TEST_CASE("q1_wad_external", "[testmaps_q1]") {
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const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_simple.map", { "-xwadpath", "A:\\ericw-tools\\testmaps" });
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const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_simple.map", { "-xwadpath", std::string(testmaps_dir) });
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CHECK(GAME_QUAKE == bsp.loadversion->game->id);
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