light: expose GetLightValue in entities.h

This commit is contained in:
Eric Wasylishen 2016-04-19 01:28:33 -06:00
parent 0c93c5c3d0
commit 8fd3f41b42
2 changed files with 3 additions and 1 deletions

View File

@ -134,6 +134,8 @@ void LoadEntities(const bsp2_t *bsp);
void SetupLights(const bsp2_t *bsp);
void WriteEntitiesToString(bsp2_t *bsp);
vec_t GetLightValue(const lightsample_t *light, const entity_t *entity, vec_t dist);
#ifdef __cplusplus
}
#endif

View File

@ -953,7 +953,7 @@ Lightmap_Soften(lightmap_t *lightmap, const lightsurf_t *lightsurf)
* ============================================================================
*/
static vec_t
vec_t
GetLightValue(const lightsample_t *light, const entity_t *entity, vec_t dist)
{
vec_t value;