light: expose GetLightValue in entities.h
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@ -134,6 +134,8 @@ void LoadEntities(const bsp2_t *bsp);
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void SetupLights(const bsp2_t *bsp);
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void SetupLights(const bsp2_t *bsp);
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void WriteEntitiesToString(bsp2_t *bsp);
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void WriteEntitiesToString(bsp2_t *bsp);
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vec_t GetLightValue(const lightsample_t *light, const entity_t *entity, vec_t dist);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -953,7 +953,7 @@ Lightmap_Soften(lightmap_t *lightmap, const lightsurf_t *lightsurf)
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* ============================================================================
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* ============================================================================
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*/
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*/
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static vec_t
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vec_t
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GetLightValue(const lightsample_t *light, const entity_t *entity, vec_t dist)
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GetLightValue(const lightsample_t *light, const entity_t *entity, vec_t dist)
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{
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{
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vec_t value;
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vec_t value;
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