docs: update changelog

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Eric Wasylishen 2017-06-10 21:15:50 -06:00
parent 19dd7b1c4a
commit 976b95908b
1 changed files with 24 additions and 1 deletions

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2017-03-27 TyrUtils-ericw 0.15.10-beta2
2017-06-10 TyrUtils-ericw 0.15.10-beta2
- light: styled lights no longer bounce by default, set "_bouncestyled" "1" to enable.
- qbsp: map format conversion: fix reversing of epairs in converted maps
- qbsp: func_detail rewrite to fix vis issues with previous version.
func_detail no longer seals maps.
- qbsp: add -omitdetail to omit all func_detail entities from the compile
- qbsp: new func_detail_illusionary entity. func_detail variant with no collision
(players / monsters / gunfire) and doesn't split world faces.
Doesn't cast shadows unless enabled with "_shadow" "1".
Useful for hanging vines. Still creates BSP leafs. (Possible
enhancement: avoid creating new leafs and just insert marksurfaces into
existing leafs?)
- qbsp: new func_detail_wall entity. func_detail variant that doesn't split
world faces. Useful for when you want a decoration touching a floor or wall
to not split the floor/wall faces (you'll get some overdraw instead.)
If it completely covers up a world face, that face will get clipped away, so
it's not suitable for fence textures; see func_detail_fence instead.
- qbsp: new func_detail_fence entity. Similar to func_detail_wall except
it's suitable for fence textures, never clips away world faces.
Useful for fences, grates, etc., that are solid and block gunfire.
- qbsp: add -forceprt1 option to generate a .prt file that GTKRadiant's prtview
plugin can load (but will be unusable by vis).
When func_detail is in use you normally get a PRT2 file that ptrview
can't load.
- qbsp, light: allow _shadow -1 to stop a func_detail from casting shadows
2017-03-26 TyrUtils-ericw 0.15.10-beta1