docs: update changelog
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2017-03-27 TyrUtils-ericw 0.15.10-beta2
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2017-06-10 TyrUtils-ericw 0.15.10-beta2
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- light: styled lights no longer bounce by default, set "_bouncestyled" "1" to enable.
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- qbsp: map format conversion: fix reversing of epairs in converted maps
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- qbsp: func_detail rewrite to fix vis issues with previous version.
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func_detail no longer seals maps.
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- qbsp: add -omitdetail to omit all func_detail entities from the compile
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- qbsp: new func_detail_illusionary entity. func_detail variant with no collision
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(players / monsters / gunfire) and doesn't split world faces.
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Doesn't cast shadows unless enabled with "_shadow" "1".
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Useful for hanging vines. Still creates BSP leafs. (Possible
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enhancement: avoid creating new leafs and just insert marksurfaces into
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existing leafs?)
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- qbsp: new func_detail_wall entity. func_detail variant that doesn't split
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world faces. Useful for when you want a decoration touching a floor or wall
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to not split the floor/wall faces (you'll get some overdraw instead.)
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If it completely covers up a world face, that face will get clipped away, so
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it's not suitable for fence textures; see func_detail_fence instead.
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- qbsp: new func_detail_fence entity. Similar to func_detail_wall except
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it's suitable for fence textures, never clips away world faces.
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Useful for fences, grates, etc., that are solid and block gunfire.
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- qbsp: add -forceprt1 option to generate a .prt file that GTKRadiant's prtview
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plugin can load (but will be unusable by vis).
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When func_detail is in use you normally get a PRT2 file that ptrview
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can't load.
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- qbsp, light: allow _shadow -1 to stop a func_detail from casting shadows
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2017-03-26 TyrUtils-ericw 0.15.10-beta1
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