Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp

This commit is contained in:
Jonathan 2024-06-02 19:49:38 -04:00
commit a6a92510dd
4 changed files with 80 additions and 0 deletions

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@ -2,6 +2,30 @@
Changelog
=========
2.0.0-alpha8
============
Changes
-------
- light: invalid "delay" settings are now a warning rather than a fatal error
- qbsp: q2: write out true leaf contents even if CONTENTS_SOLID is set. Previous
behaviour (including original qbsp3 compiler) was that CONTENTS_SOLID would
clear any other set contents bits in leafs (but not in brushes.) (#420)
Features
--------
- lightpreview: show leaf contents in status bar
- light: LIGHTING_E5BGR9 + HDR .lit support (from @dsvensson and @Shpoike)
Bug fixes
---------
- light: fix "mangle" on _sun 1 entities (#266)
- light: fix sunlight artifacts (21b3b696)
- qbsp: q2: fix areaportals which were broken in 2.0.0-alpha7 (70a08013)
2.0.0-alpha7
============

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@ -0,0 +1,30 @@
// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -64 -64 -32 ) ( -64 -63 -32 ) ( -64 -64 -31 ) e1u1/water1_8 0 -16 0 1 1 32 0 0
( -64 -64 -32 ) ( -64 -64 -31 ) ( -63 -64 -32 ) e1u1/water1_8 0 -16 0 1 1 32 0 0
( -64 -64 -32 ) ( -63 -64 -32 ) ( -64 -63 -32 ) e1u1/water1_8 0 0 0 1 1 32 0 0
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) e1u1/water1_8 0 0 0 1 1 32 0 0
( 64 64 0 ) ( 65 64 0 ) ( 64 64 1 ) e1u1/water1_8 0 -16 0 1 1 32 0 0
( 64 64 0 ) ( 64 64 1 ) ( 64 65 0 ) e1u1/water1_8 0 -16 0 1 1 32 0 0
}
}
// entity 1
{
"classname" "func_group"
"_noclipfaces" "1"
// brush 0
{
( -112 -64 0 ) ( -112 -63 0 ) ( -112 -64 1 ) e1u1/water8 0 16 0 1 1 32 152 0
( -64 -112 0 ) ( -64 -112 1 ) ( -63 -112 0 ) e1u1/water8 0 16 0 1 1 32 152 0
( -64 -64 0 ) ( -63 -64 0 ) ( -64 -63 0 ) e1u1/water8 0 0 0 1 1 32 152 0
( 64 64 32 ) ( 64 65 32 ) ( 65 64 32 ) e1u1/water8 0 0 0 1 1 32 152 0
( 64 128 32 ) ( 65 128 32 ) ( 64 128 33 ) e1u1/water8 0 16 0 1 1 32 152 0
( 176 64 32 ) ( 176 64 33 ) ( 176 65 32 ) e1u1/water8 0 16 0 1 1 32 152 0
}
}

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@ -328,6 +328,14 @@ TEST_SUITE("common")
}
}
TEST_CASE("q2 portal_can_see_through")
{
auto *game_q2 = bspver_q2.game;
CHECK(game_q2->portal_can_see_through(contentflags_t::make(EWT_VISCONTENTS_DETAIL_WALL | EWT_CFLAG_DETAIL),
contentflags_t::make(EWT_INVISCONTENTS_PLAYERCLIP), false));
}
TEST_CASE("imglib png loader")
{
auto *game = bspver_q2.game;

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@ -1093,4 +1093,22 @@ TEST_CASE("q2_unknown_contents" * doctest::test_suite("testmaps_q2"))
CHECK(texinfo->flags.native == 1024);
}
}
TEST_CASE("q2_noclipfaces_nodraw" * doctest::test_suite("testmaps_q2") * doctest::may_fail())
{
INFO("when _noclipfaces has a choice of faces, don't use the nodraw one");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_noclipfaces_nodraw.map");
const qvec3d top_of_water = {0, 0, 0};
auto up_faces = BSP_FindFacesAtPoint(&bsp, &bsp.dmodels[0], top_of_water, {0, 0, 1});
auto down_faces = BSP_FindFacesAtPoint(&bsp, &bsp.dmodels[0], top_of_water, {0, 0, -1});
REQUIRE(1 == up_faces.size());
REQUIRE(1 == down_faces.size());
CHECK(Face_TextureNameView(&bsp, up_faces[0]) == "e1u1/water1_8");
CHECK(Face_TextureNameView(&bsp, down_faces[0]) == "e1u1/water1_8");
}