light: lightgrid_format: change default to OCTREE

This commit is contained in:
Eric Wasylishen 2023-02-18 19:14:55 -07:00
parent caf8fe9cbd
commit a9adaca52f
1 changed files with 1 additions and 1 deletions

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@ -316,7 +316,7 @@ light_settings::light_settings()
"force a specified lmshift to be applied to the entire map; this is useful if you want to re-light a map with higher quality BSPX lighting without the sources. Will add the LMSHIFT lump to the BSP."},
lightgrid{this, "lightgrid", false, &experimental_group, "experimental LIGHTGRID bspx lump"},
lightgrid_dist{this, "lightgrid_dist", 32.f, 32.f, 32.f, &experimental_group, "distance between lightgrid sample points, in world units. controls lightgrid size."},
lightgrid_format{this, "lightgrid_format", lightgrid_format_t::CLUSTER,
lightgrid_format{this, "lightgrid_format", lightgrid_format_t::OCTREE,
{{"cluster", lightgrid_format_t::CLUSTER}, {"uniform", lightgrid_format_t::UNIFORM}, {"octree", lightgrid_format_t::OCTREE}}, &experimental_group, "lightgrid BSPX lump to use"},
dirtdebug{this, {"dirtdebug", "debugdirt"},