light: update man with -lux switch

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Eric Wasylishen 2015-07-09 15:15:29 -06:00
parent e9f240b623
commit c5ee7c60b0
1 changed files with 2 additions and 0 deletions

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@ -75,6 +75,8 @@ be a func_wall entity with the "_shadow" "1" key set. Default is for
transparent pixels to block light.
.IP "\fB\-gamma [n]\fP"
Adjust brightness of final lightmap. Default 1, >1 is brighter, <1 is darker. See "_gamma" worldspawn key.
.IP "\fB\-lux\fP"
Generate a .lux file storing average incoming light directions for surfaces. Usable by FTEQW with "r_deluxemapping 1"
.SH "MODEL ENTITY KEYS"