docs: change readme to markdown
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# tyrutils-ericw-spike
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[](https://travis-ci.org/ericwa/tyrutils-ericw)
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[](https://ci.appveyor.com/project/EricWasylishen/tyrutils-ericw)
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##Added features:
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###qbsp:
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- parser: string escape verification.
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- arg: `-wrbrushes`: (bspx) Includes a list of brushes for brush-based collision
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- arg: `-wrbrushesonly`: `-wrbrushes` combined with `-noclip` argument
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- arg: `-notex`: Write only placeholder textures, to depend upon replacements
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- field: `_phong`: 1 enables phong shading with a default `_phong_angle` of 89 (softens columns etc).
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- field: `_phong_angle`: enables phong shading with a custom angle. Adjacent faces with normals this many degrees apart (or less) will be smoothed
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- field: `_lmscale`: Generates an LMSHIFT bspx lump for use by a light util. Note that both scaled and unscaled lighting will normally be used.
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###light:
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- worldfield: `_lightmap_scale`: Forces all surfaces+submodels to use this specific lightmap scale. Removes `LMSHIFT` field.
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- arg: `-lmscale`: Equivelent to `_lightmap_scale` worldspawn key.
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- field: `_project_texture`: Specifies that a light should project this texture.
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- field: `_project_mangle`: Specifies the pitch+yaw+roll angles for a texture projection (overriding mangle).
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- field: `_project_fov`: Specifies the fov angle for a texture projection.
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- arg: `-bspxlit`: Writes rgb data into the bsp itself.
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- arg: `-bspx`: Writes both rgb and directions data into the bsp itself.
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- arg: `-novanilla`: Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies `-bspxlit`. `-lit` will no longer be implied by the presence of coloured lights.
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### bspinfo:
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- displays bspx lumps.
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### vis:
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- no changes
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Updated 2015-07-13
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## tyrutils-ericw (v0.15.4)
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- Website: http://ericwa.github.io/tyrutils-ericw
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- Maintainer: Eric Wasylishen (AKA ericw)
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- Email: ewasylishen@gmail.com
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### Original tyurtils:
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- Website: http://disenchant.net
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- Author: Kevin Shanahan (AKA Tyrann)
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- Email: tyrann@disenchant.net
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tyrutils-ericw is a branch of Tyrann's quake 1 tools, focused on
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adding lighting features, mostly borrowed from q3map2. There are a few
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bugfixes for qbsp as well. Original readme follows:
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A collection of command line utilities for building Quake levels and working
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with various Quake file formats. I need to work on the documentation a bit
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more, but below are some brief descriptions of the tools.
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Included utilities:
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- qbsp - Used for turning a .map file into a playable .bsp file.
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- light - Used for lighting a level after the bsp stage.
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This util was previously known as TyrLite
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- vis - Creates the potentially visible set (PVS) for a bsp.
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- bspinfo - Print stats about the data contained in a bsp file.
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- bsputil - Simple tool for manipulation of bsp file data
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See the doc/ directory for more detailed descriptions of the various
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tools capabilities. See changelog.txt for a brief overview of recent
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changes or https://github.com/ericwa/tyrutils-ericw for the full changelog and
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source code.
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## License
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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88
README.txt
88
README.txt
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@ -1,88 +0,0 @@
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tyrutils-ericw-spike
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Added features:
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qbsp:
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parser: string escape verification.
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arg: -wrbrushes (bspx) Includes a list of brushes for brush-based collision
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arg: -wrbrushesonly -wrbrushes combined with -noclip argument
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arg: -notex Write only placeholder textures, to depend upon replacements
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field: _phong 1 enables phong shading with a default _phong_angle of 89 (softens columns etc).
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field: _phong_angle enables phong shading with a custom angle. Adjacent faces with normals this many degrees apart (or less) will be smoothed
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field: _lmscale Generates an LMSHIFT bspx lump for use by a light util. Note that both scaled and unscaled lighting will normally be used.
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light:
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worldfield: _lightmap_scale Forces all surfaces+submodels to use this specific lightmap scale. Removes LMSHIFT field.
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arg: -lmscale Equivelent to _lightmap_scale worldspawn key.
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field: _project_texture Specifies that a light should project this texture.
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field: _project_mangle Specifies the pitch+yaw+roll angles for a texture projection (overriding mangle).
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field: _project_fov Specifies the fov angle for a texture projection.
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arg: -bspxlit Writes rgb data into the bsp itself.
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arg: -bspx Writes both rgb and directions data into the bsp itself.
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arg: -novanilla Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies -bspxlit. -lit will no longer be implied by the presence of coloured lights.
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bspinfo:
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displays bspx lumps.
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vis:
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no changes
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Updated 2015-07-13
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--------------------------
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tyrutils-ericw (v0.15.4)
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--------------------------
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Website: http://ericwa.github.io/tyrutils-ericw
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Maintainer: Eric Wasylishen (AKA ericw)
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Email: ewasylishen@gmail.com
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Original tyurtils:
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Website: http://disenchant.net
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Author: Kevin Shanahan (AKA Tyrann)
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Email: tyrann@disenchant.net
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tyrutils-ericw is a branch of Tyrann's quake 1 tools, focused on
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adding lighting features, mostly borrowed from q3map2. There are a few
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bugfixes for qbsp as well. Original readme follows:
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A collection of command line utilities for building Quake levels and working
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with various Quake file formats. I need to work on the documentation a bit
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more, but below are some brief descriptions of the tools.
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Included utilities:
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qbsp - Used for turning a .map file into a playable .bsp file.
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light - Used for lighting a level after the bsp stage.
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This util was previously known as TyrLite
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vis - Creates the potentially visible set (PVS) for a bsp.
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bspinfo - Print stats about the data contained in a bsp file.
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bsputil - Simple tool for manipulation of bsp file data
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See the doc/ directory for more detailed descriptions of the various
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tools capabilities. See changelog.txt for a brief overview of recent
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changes or https://github.com/ericwa/tyrutils-ericw for the full changelog and
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source code.
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---------
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License
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---------
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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