4.0 KiB
tyrutils-ericw-spike
##Added features: ###qbsp:
- parser: string escape verification.
- arg:
-wrbrushes: (bspx) Includes a list of brushes for brush-based collision - arg:
-wrbrushesonly:-wrbrushescombined with-noclipargument - arg:
-notex: Write only placeholder textures, to depend upon replacements - field:
_phong: 1 enables phong shading with a default_phong_angleof 89 (softens columns etc). - field:
_phong_angle: enables phong shading with a custom angle. Adjacent faces with normals this many degrees apart (or less) will be smoothed - field:
_lmscale: Generates an LMSHIFT bspx lump for use by a light util. Note that both scaled and unscaled lighting will normally be used.
###light:
- worldfield:
_lightmap_scale: Forces all surfaces+submodels to use this specific lightmap scale. RemovesLMSHIFTfield. - arg:
-lmscale: Equivelent to_lightmap_scaleworldspawn key. - field:
_project_texture: Specifies that a light should project this texture. - field:
_project_mangle: Specifies the pitch+yaw+roll angles for a texture projection (overriding mangle). - field:
_project_fov: Specifies the fov angle for a texture projection. - arg:
-bspxlit: Writes rgb data into the bsp itself. - arg:
-bspx: Writes both rgb and directions data into the bsp itself. - arg:
-novanilla: Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies-bspxlit.-litwill no longer be implied by the presence of coloured lights.
bspinfo:
- displays bspx lumps.
vis:
- no changes
Updated 2015-07-13
tyrutils-ericw (v0.15.4)
- Website: http://ericwa.github.io/tyrutils-ericw
- Maintainer: Eric Wasylishen (AKA ericw)
- Email: ewasylishen@gmail.com
Original tyurtils:
- Website: http://disenchant.net
- Author: Kevin Shanahan (AKA Tyrann)
- Email: tyrann@disenchant.net
tyrutils-ericw is a branch of Tyrann's quake 1 tools, focused on adding lighting features, mostly borrowed from q3map2. There are a few bugfixes for qbsp as well. Original readme follows:
A collection of command line utilities for building Quake levels and working with various Quake file formats. I need to work on the documentation a bit more, but below are some brief descriptions of the tools.
Included utilities:
-
qbsp - Used for turning a .map file into a playable .bsp file.
-
light - Used for lighting a level after the bsp stage. This util was previously known as TyrLite
-
vis - Creates the potentially visible set (PVS) for a bsp.
-
bspinfo - Print stats about the data contained in a bsp file.
-
bsputil - Simple tool for manipulation of bsp file data
See the doc/ directory for more detailed descriptions of the various tools capabilities. See changelog.txt for a brief overview of recent changes or https://github.com/ericwa/tyrutils-ericw for the full changelog and source code.
License
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA