light: raise max verts in SubdividePolygon to 64 (for surface lights)

This commit is contained in:
Eric Wasylishen 2021-04-11 20:57:30 -06:00
parent 72885addf1
commit fbde6065fa
1 changed files with 1 additions and 1 deletions

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@ -1405,7 +1405,7 @@ static void SubdividePolygon (const bsp2_dface_t *face, const modelinfo_t *face_
//glpoly_t *poly;
//float s, t;
if (numverts > 60)
if (numverts > 64)
Error ("numverts = %i", numverts);
BoundPoly (numverts, verts, mins, maxs);