light: update changelog / man
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@ -9,6 +9,7 @@
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Also checks for any "targetname" that is never targetted.
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- light: restore support for skip-textured bmodels with "_shadow" "1".
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This is only supported on bmodels where all faces are textured with "skip".
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- light: add "_lightignore" model key, makes a model receive minlight only.
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2016-09-09 TyrUtils-ericw 0.15.7 release
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@ -256,6 +256,9 @@ Enables phong shading on faces of this model with a custom angle. Adjacent faces
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Consider setting "_anglescale" to "1" on lights or worldspawn to make the effect of phong shading more visible.
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Use the "-phongdebug" command-line flag to save the interpolated normals to the lightmap for previewing (use "r_lightmap 1" or "gl_lightmaps 1" in your engine to preview.)
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.IP "\fB""_lightignore"" ""n""\fP"
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1 makes a model receive minlight only, ignoring all lights / sunlight. Could be useful on rotators / trains.
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.SH "LIGHT ENTITY KEYS"
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