light: update changelog / man

This commit is contained in:
Eric Wasylishen 2016-09-22 16:14:33 -06:00
parent 57834c438b
commit fedc7926ff
2 changed files with 4 additions and 0 deletions

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@ -9,6 +9,7 @@
Also checks for any "targetname" that is never targetted.
- light: restore support for skip-textured bmodels with "_shadow" "1".
This is only supported on bmodels where all faces are textured with "skip".
- light: add "_lightignore" model key, makes a model receive minlight only.
2016-09-09 TyrUtils-ericw 0.15.7 release

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@ -256,6 +256,9 @@ Enables phong shading on faces of this model with a custom angle. Adjacent faces
Consider setting "_anglescale" to "1" on lights or worldspawn to make the effect of phong shading more visible.
Use the "-phongdebug" command-line flag to save the interpolated normals to the lightmap for previewing (use "r_lightmap 1" or "gl_lightmaps 1" in your engine to preview.)
.IP "\fB""_lightignore"" ""n""\fP"
1 makes a model receive minlight only, ignoring all lights / sunlight. Could be useful on rotators / trains.
.SH "LIGHT ENTITY KEYS"