doc: document .map format compatibility

Include changelog entry for the new Quake 2 map compatibility.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
Kevin Shanahan 2013-10-02 08:50:31 +09:30
parent f972f19f39
commit ff7c3a54a2
2 changed files with 17 additions and 0 deletions

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@ -1,3 +1,7 @@
Unreleased
* Add compatibility with Quake 2 map format (extra surface attributes ignored)
2013-09-30 TyrUtils v0.13
* Fix handling of func_group/detail entities with no solid brushes

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@ -158,6 +158,19 @@ information needed by vis to compute the potentially visible set (PVS) for the
map/bsp. So you will also need a vis util capable of processing the PRT2 file
format.
.SH MAP COMPATIBILITY
In addition to standard Quake 1 .map files, TyrUtils QBSP is compatible with:
.IP \(bu
Floating point brush coordinates and texture alignments
.IP \(bu
Valve's 220 map format as produced by the \fIHammer\fP editor
.IP \(bu
Extended texture positioning as supported by the \fIQuArK\fP editor
.IP \(bu
Standard Quake 2 map format (leading paths in texture names are
stripped and any extra surface properties are ignored)
.SH AUTHOR
Written by Kevin Shanahan (aka Tyrann)
.br