doc: document .map format compatibility
Include changelog entry for the new Quake 2 map compatibility. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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Unreleased
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* Add compatibility with Quake 2 map format (extra surface attributes ignored)
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2013-09-30 TyrUtils v0.13
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* Fix handling of func_group/detail entities with no solid brushes
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13
man/qbsp.1
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man/qbsp.1
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@ -158,6 +158,19 @@ information needed by vis to compute the potentially visible set (PVS) for the
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map/bsp. So you will also need a vis util capable of processing the PRT2 file
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format.
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.SH MAP COMPATIBILITY
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In addition to standard Quake 1 .map files, TyrUtils QBSP is compatible with:
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.IP \(bu
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Floating point brush coordinates and texture alignments
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.IP \(bu
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Valve's 220 map format as produced by the \fIHammer\fP editor
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.IP \(bu
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Extended texture positioning as supported by the \fIQuArK\fP editor
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.IP \(bu
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Standard Quake 2 map format (leading paths in texture names are
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stripped and any extra surface properties are ignored)
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.SH AUTHOR
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Written by Kevin Shanahan (aka Tyrann)
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.br
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