merge some light algorithms together
allow changing attenuation on surface lights with _surflight_atten
replace some emplace_back's with push_back to improve compilation times
add `_surflight_color` key; allows overriding surface light color on an entity basis
load the .wal from wal_json and use the values as a base, if they exist
allow `_surflight_minlight_scale` to be specified on entities
for tweaking minlight given to faces matching surface light templates.
minlight = _surface_minlight_scale * light
lower default from 64 to 1 in q1 mode
Removed legacy switchable lightstyles limit (requires updated engines when exceeded). Added -facestyles argument that allows for >4 styles per face, as well as potentially increasing style indexes to 16bit for far far more switchable styles.
support for radiosity _surface lights with `_surface_radiosity` key
allow lightstyles for _surface radiosity lights
bounce enabled by default on Q2
remove ValueForKey, use epairs directly
add new parallel logging stuff in common/parallel which wraps parallel_for(_each) and provides automatic percentage indicator
fix issue with light not pulling in settings
move logging stuff into its own namespace and simplify
* cmd
* cmake change for tbb DLLs
add in test for double-hyphens
* cmd
* game version
* settings!
* bsp texture usage
decompile fix for q1bsp
* finish up the options for qbsp
* light finished?
* finish up the few missing bits
* move scalar/int32 up
* Run clang-format pass
* natvis for our mathlib
use slightly faster storage for winding
fix light tests
* allow dictionary to be a base type
* re-run style
* Remove cfg_static
Fix options summary
* natvis for lockable_value<T>
* last-ish pass?
* format
* forgot last few lockables
imglib now lives in common
fs 'load' split into two functions, where and load. the former allows you to query for and return archive & path for a given file, whereas the latter handles that for you.
use log verbose in light rather than own verbose flag
Some more vec3_t removals
A bunch of float -> vec_t in light
Simplified construction of lockables
mapdata_t writes directly to an mbsp instead of vector copies
simplified constructor for qvec(T...) that uses fold expressions
simplified rgba_miptex_t
fixed a lot of broken winding_base_t behavior
merged all winding types into winding_base_t
removed now-empty files
Cleanup/rework of logging system. I'm not too happy about it still, but, it's at least a bit easier to follow now.
Started cleanup of file-related stuff.
typedef -> using
include guards -> pragma once
typedef struct x { } y; -> struct y { }
some fixes to extremely old code that shouldn't be required any more