Commit Graph

129 Commits

Author SHA1 Message Date
Jonathan 2abdeb2616 remove Face_Plane since we can directly access the real plane now
speed up CreateBrushWindings slightly since we know where the inverted plane is stored
2022-08-08 01:06:50 -04:00
Jonathan 4ec30e02a2 remove "brushes" from mapentity_t - it is now local to the ProcessEntity process
"node_t::original_brushes" is now only used during construction and cleared on Prune; original_mapbrushes is used to track the map brushes on nodes post-construction
calculate and cache contents on mapbrush_t
2022-08-06 19:28:17 -04:00
Jonathan 335db1c0e4 move map_source_location to parser as parser_source_location since the locations actually come from there rather than from the map; now the parser keeps track of the location, so it's a bit easier to follow 2022-08-05 23:17:15 -04:00
Jonathan 33a23a99c2 Revert "tests: update aabb_contains to account for new behaviour"
This reverts commit ef613a69a9.
2022-08-05 07:01:20 -04:00
Eric Wasylishen 84cbd48777 test_qbsp: use "-tjunc rotate" on a face count sensitive test 2022-08-04 21:38:12 -06:00
Eric Wasylishen ef613a69a9 tests: update aabb_contains to account for new behaviour 2022-08-04 21:34:11 -06:00
Jonathan 627428756c track a shared pointer for `map_source_location` instead of memory pointer, so that we can allocate it as we go
use it for brushes and faces
2022-08-04 15:37:37 -04:00
Jonathan ec62a0e8d0 move in the rest of the missing code back into LoadBrush
fix bug with c_brushesremoved brushes
move & CreateBrushWindings use where required
store the source face we made a bspbrush_t side from
fix test issue
2022-08-03 12:35:47 -04:00
Jonathan 58d1e5230e remove hullbrush_t; just directly work via the bspbrush_t since we have the bevels pre-calculated in mapbrush_t
track the mapbrush we were created from in bspbrush_t; we use this later for outputting the collision brush for q2bsp. bevels are busted though..
2022-08-03 04:47:50 -04:00
Jonathan 24168c8e40 clang pass 2022-08-02 21:57:33 -04:00
Jonathan 5f35575c02 remove map.faces and map.brushes; now, brushes are stored inline in mapentity_t, and faces are stored inline in mapbrush_t
calculate brush bounds (and winding) and add bevels after all of the rest of the map has loaded, so that it has proper world extents
calculate world extents right after the map is loaded
2022-08-02 20:59:08 -04:00
Jonathan 1ad0eb530d going back to using planenums, but going for the qbsp3-esque system 2022-08-02 14:17:59 -04:00
Jonathan 93655913c0 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	include/qbsp/qbsp.hh
2022-08-02 06:24:46 -04:00
Jonathan 53adb9fed5 split winding_base_t into two types, so that we can switch out the backing storage
default winding_t for the main polylib to use heap-based, exact-memory-usage-only, winding
2022-08-02 06:09:20 -04:00
Eric Wasylishen e05a2bdf75 qbsp: "-add additional.map" feature 2022-08-01 19:13:10 -06:00
Eric Wasylishen f665cd5cb6 testqbsp: rename our copy of base1.map to base1-test.map
for easier loading in game in Q2
2022-07-31 21:29:25 -06:00
Jonathan 360daea172 fix test failure from map parsing 2022-07-29 22:41:57 -04:00
Jonathan d9a9046e46 fix some foot-guns with qbsp_plane_t - type is auto-set now 2022-07-28 05:51:55 -04:00
Eric Wasylishen a2451a41fb qbsp: rewrite of q1 contents representation in bspfile.cc
use q2-like bitflags so we can represent mixes like (water | mist), which we need within the compiler
2022-07-27 02:31:49 -06:00
Eric Wasylishen 876646eeeb testqbsp: use "-tjunc rotate" on tests which are testing for a strict number of faces output 2022-07-22 22:40:24 -06:00
Jonathan da9546e260 change settings semantics to be simpler and more clear:
- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
2022-07-14 09:03:59 -04:00
Eric Wasylishen 7f955a5247 testmaps: add q1_tjunc_angled_face 2022-07-13 00:59:46 -06:00
Eric Wasylishen a604c448c1 testqbsp: relax detail_illusionary_intersecting to pass with new tjunc code 2022-07-13 00:22:36 -06:00
Eric Wasylishen e2fe6f8963 testqbsp: turn on the q1 maps test on release builds 2022-07-12 23:36:55 -06:00
Eric Wasylishen f1f558b069 testqbsp: add detail_illusionary + water test 2022-07-12 00:07:39 -06:00
Eric Wasylishen da7e36390f testqbsp: start some contentflags tests 2022-07-12 00:02:05 -06:00
Eric Wasylishen f86a5343fb qbsp: rename options -> qbsp_options 2022-07-10 17:30:00 -06:00
Eric Wasylishen 1c59cc3a44 tests: add INCLUDE_DIRECTORIES(${EMBREE_INCLUDE_DIRS}) 2022-07-10 17:01:25 -06:00
Eric Wasylishen 050886f32c tests: unify tests under one target
to ease sharing code. vis/light tests are going to need the testqbsp infrastructure.
2022-07-10 16:36:15 -06:00