xDShot
5780ce4bd6
Include some headers for brushbsp branch files ( #325 )
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* include <vector> for std::vector definition
* include <algorithm> for std::clamp definition
2022-02-19 11:17:20 -07:00
Eric Wasylishen
8531286777
qbsp: replace `-nothreads` with `-threads 1` for consistency with light/vis
2022-01-30 17:50:21 -07:00
Jonathan
15484b55f8
Use better tjunction vertex addition
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Parallel MergeAll
Allow modifyable iterators from polylib; resizing may invalidate them however
2022-01-28 09:45:29 -05:00
Jonathan
d076920665
Revert "Instead of calculating brush extents globally, do it per brush creation"
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This reverts commit 069720078f .
2022-01-27 01:52:08 -05:00
Jonathan
069720078f
Instead of calculating brush extents globally, do it per brush creation
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Use portal node bounds for extents
2022-01-27 01:03:38 -05:00
Jonathan
93505a88b2
Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup
2022-01-26 18:03:36 -05:00
Jonathan
571e7337fc
Fix the temporary hintskip detection and finally move it to gamedef
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Dynamic extent calculation - turned on by default - will automatically determine the extents used for winding_from_plane beforehand. On a 50kb .map file it only takes about 10ms, so for the majority of maps it should be instantaneous.
2022-01-26 18:03:31 -05:00
Eric Wasylishen
19dbc1c1c8
polylib: fix compile error with clang
2022-01-25 19:55:07 -07:00
Jonathan
0414c77c19
Use copies rather than moving for conversion, so that graceful upgrades are graceful again
2022-01-25 04:49:20 -05:00
Jonathan
ff2ff5c87f
fix emplace UB
2022-01-25 04:21:07 -05:00
Jonathan
5dd2deba8e
use custom type for two-sided things to simplify brain power (.front/.back is easier to process than [0]/[1])
2022-01-23 00:26:58 -05:00
Jonathan
68424edb8d
introduce a flag for whether the target game supports bmodels with contents
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move the check in SubdivideFace so that it can early-exit if subdivision isn't even enabled
2022-01-21 00:51:06 -05:00
Jonathan
c9f2502118
Fix swap
2022-01-20 19:50:05 -05:00
Jonathan
008d6db056
Fix detail for Q2 maps
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Simplify winding::flip
Add an assert that a generated surface has a non-empty bounds (have a map that generates a face with 0,0,0 bounds)
2022-01-20 19:25:58 -05:00
Jonathan
0cca14d1b2
Fix bug in bitangent calculation - thank you AlexP
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Allow `calc_sides` to skip writing outputs if they are not required, & return counts since they are constant sized
2022-01-20 16:35:56 -05:00
Jonathan
10fa97e6b8
Use string_view where appropriate for parser, add some additional constructors for ease of use
2022-01-16 04:17:06 -05:00
Eric Wasylishen
4e94c7bab3
bspfile: fix UB reinterpret_cast causing ASan to complain on macOS
2022-01-15 22:40:03 -07:00
Eric Wasylishen
f02bbca0c7
parser: fix reading past end of buffer
2022-01-15 18:31:35 -07:00
Jonathan
3d9277b711
Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup
2021-12-20 14:51:20 -05:00
Jonathan
e2d64e0e5d
FS simplification
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Fix transparency calculation (33% is 33% opacity, not 33% transparency)
2021-12-20 14:51:14 -05:00
Eric Wasylishen
5c7a490fea
qv::PolyArea: return 0 for degenerate polygons
2021-12-15 23:12:48 -07:00
Jonathan
0c827208ec
Allow `-subdivide 0` to turn off subdivision
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imglib now lives in common
fs 'load' split into two functions, where and load. the former allows you to query for and return archive & path for a given file, whereas the latter handles that for you.
use log verbose in light rather than own verbose flag
2021-11-21 15:08:02 -05:00
Jonathan
8cadf06d81
New FS!
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First FS test: use it for decompile for Q2 to prevent unnecessary suffixes
2021-11-05 19:25:37 -04:00
Eric Wasylishen
d5497a675d
polylib.hh: remove verts >= 3 assertion in from_face
2021-10-31 17:12:03 -06:00
Jonathan
0e361f9323
Support for Q2BSP decompilation
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- there's still a couple failure cases - specifically base1 in the outdoor area has a side that wasn't able to match to a face
- the clip brush at the start of base1 gets cut into a bunch of pieces because of the whole "check for texinfo, compare and split into multiple pieces" thing, but I'm pretty sure it's just one single brush - we need to ignore the splitting thing on clip brushes since they don't care about texture
- triggers don't pull in a temp texture
- origin brushes?
2021-10-27 17:56:56 -04:00
Jonathan
c37ec80667
Implement game-agnostic Brush_GetContents
2021-10-26 09:13:48 -04:00
Jonathan
2bdfdc90cc
Fix disjoint
2021-10-25 19:39:18 -04:00
Jonathan
3f27b11bf9
Fix qv::min/qv::max
2021-10-25 19:37:18 -04:00
Jonathan
1ccbe9e12c
wrbrushes lump using streaming now
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temp(?) fix for structural covered by detail
2021-10-25 19:24:07 -04:00
Jonathan
e401136b4d
Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup
2021-10-25 10:38:32 -04:00
Jonathan
e0ed70cc87
no more Vector!
2021-10-25 10:38:15 -04:00
Jonathan
e1695ebfd3
VectorAdd & simplify TexDef_BSPToBrushPrimitives (needs testing)
2021-10-25 08:39:29 -04:00
Eric Wasylishen
02d3284045
bspfile: get rid of default implementations of contents_are_empty/solid/sky
2021-10-25 00:05:11 -06:00
Eric Wasylishen
71c5501ef0
qvec: revert plane3::operator- change.
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not worth trying to maintain all of the inconsistent special cases of the old code.
2021-10-24 16:20:52 -06:00
Eric Wasylishen
72b39bc576
qplane3::operator-: implement "inverting" the normal as 0 - normal
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to avoid introducing -0, for consistency with the old code, which tended to flip normals this way.
2021-10-24 14:47:02 -06:00
Jonathan
3456f62a90
Smaller equalExact (probably should just get rid of this tbh)
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Fix for ClosestPointOnLine
2021-10-24 14:20:24 -04:00
Jonathan
bfc854efcb
base64 bmp images for texture debug
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Fix qv::length
2021-10-24 13:55:27 -04:00
Jonathan
d0e557b9cb
Fix BSPX on q2bsp
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Fix normalize generating NaNs to match old behavior of generating zero on zero length
Remove extended texinfo file before potentially not writing new one
2021-10-24 06:56:31 -04:00
Jonathan
5f40d5a7ae
Fix segfault
2021-10-24 05:09:47 -04:00
Jonathan
3c2ca93b0c
normalizeInPlace no longer nodiscard since you might want to only normalize the ref
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remove VectorNormalize
2021-10-23 13:34:12 -04:00
Jonathan
fae69309a0
VectorLength
2021-10-23 13:24:25 -04:00
Jonathan
7c661a3759
distance-squared
2021-10-23 13:22:32 -04:00
Jonathan
865fbb0745
VectorMA
2021-10-23 13:20:43 -04:00
Jonathan
4dca2d7d07
VectorInverse, VectorSet, VectorClear gone
2021-10-23 13:15:38 -04:00
Jonathan
c607c0d98f
Fix extraneous maybe_unused's
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Fix qmat::row
2021-10-23 09:34:33 -04:00
Jonathan
74253fd189
Fixed Unix/Clang compilation
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Adjusted makefile to work with both clang and msvc on win32
Removed "WIN32", use the standard _WIN32 instead
Fixed bad VectorCopy's
Use qvec4b instead of special color_rgba type
qvec now follows built-in type procedures for handling operators; this means that (qvec3i + qvec3f) will now properly produce a float, as one would expect, instead of adding the float to the integers without casting to the common type.
2021-10-23 07:35:41 -04:00
Jonathan
a21be0362c
replace VectorCompare, CrossProduct, DotProduct
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qv::dot handles inputs a bit more gracefully now
plane::distance_to for distance checks, and dplane has the fast version
2021-10-21 23:25:19 -04:00
Jonathan
cb3c81aaf8
vec3_t gonedy
2021-10-21 20:21:28 -04:00
Jonathan
fdeb7d34f5
missing file
2021-10-21 20:05:17 -04:00
Jonathan
84b4388f4b
Added a deprecation sniffer so I can find problematic areas later
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Revert tjunc fixes
Add -notjunc to match other editors
Rid Light_Add since it's too simple
2021-10-20 04:27:22 -04:00