Eric Wasylishen
6351cc50e6
rename: vec_t -> double
2023-12-23 21:09:16 -07:00
Jonathan
9ed4f3d042
bunch of double -> float
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fix Q2 animated textures
2023-12-07 14:11:46 -05:00
Jonathan
ec452e2291
remove implicit conversion for qplane3
2023-11-19 19:41:58 -05:00
Jonathan
6baa1243cf
allow auto-gamedir to handle subdirectoried maps properly
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fix include paths
2023-09-08 08:41:56 -04:00
Eric Wasylishen
7608a78b44
style: use std::min/std::max/std::clamp and remove using
2023-08-07 15:42:29 -06:00
Eric Wasylishen
f8886b6e60
style: remove all "using namespace std"
2023-08-07 15:28:50 -06:00
Eric Wasylishen
1c85bb882a
light: minimize includes
2023-06-26 01:19:54 -06:00
Eric Wasylishen
c9e41ab4db
style: remove GLM_ prefix (no longer using glm)
2023-05-07 21:44:29 -06:00
Eric Wasylishen
b17633f746
cleanup: set PackConstructorInitializers: Never
2023-02-20 10:23:59 -07:00
Eric Wasylishen
eda6155844
cleanup: run ./clang-format-all.sh
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clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Jonathan
36b8b21990
set -wrnormals by default on -q2rtx
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inherit -phong from worldspawn
2023-01-18 15:49:51 -05:00
Eric Wasylishen
f66e4790a4
qbsp/light: add no_phong texinfo flag (currently not used/exposed)
2022-12-01 01:16:17 -07:00
Eric Wasylishen
1065adecc6
qbsp/light: implement _phong_group key, equivalent to Q2 "value" field
2022-12-01 00:25:05 -07:00
Eric Wasylishen
9fa9124404
light: redesign Q2 phong check
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- always do angle check
- always do gamedef specific exclusions (e.g. warping surfflags don't phong with non-warping)
- if Q2 style phong is requested, but Q1 is not in use, use the default phong angle
- always do smoothing group ID check (preparation for supporting this in Q1 mode via a key)
2022-11-30 23:24:51 -07:00
Eric Wasylishen
96bdf141bb
light: block phong if certain surfflag bits differ between the two faces
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this prevents liquids from phonging with solids
2022-11-30 22:15:58 -07:00
Eric Wasylishen
a5125583fa
light: clear global data so light can run multiple times per process
2022-11-11 16:52:07 -07:00
Eric Wasylishen
2bd2515792
all: cleanup unused includes (Clion - detect not directly used)
2022-10-31 21:37:34 -06:00
Eric Wasylishen
0924423c20
light: header -> source move
2022-10-31 21:21:28 -06:00
Eric Wasylishen
35ffc00462
all: add LIGHT_/QBSP_/VIS_ prefixes to epsilons where necessary
2022-10-30 15:08:10 -06:00
Jonathan
25cbbd42aa
fix phong calculation
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obj output adjustment
2022-09-21 05:35:11 -04:00
Jonathan
24168c8e40
clang pass
2022-08-02 21:57:33 -04:00
Jonathan
26a18d5cc3
add logging::header/funcheader to easily and consistently print function or "active routine" headers
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add OOP percent_clock wrapper to make printing percents easier, not used yet
2022-08-01 09:35:21 -04:00
Jonathan
14ac139cce
fix race condition; map operator[] modifies if it doesn't exist
2022-07-29 09:42:11 -04:00
Jonathan
1d8a0c1df3
clang-format pass
2022-07-28 06:14:54 -04:00
Jonathan
d9a9046e46
fix some foot-guns with qbsp_plane_t - type is auto-set now
2022-07-28 05:51:55 -04:00
Jonathan
b6153e3084
use make_unique where appropriate
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use unordered_map/set where ordering isn't important (faster for searching and smaller footprint)
2022-07-18 20:16:50 -04:00
Jonathan
14455e97e6
fix for Q2 phong values not applying properly
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(cherry picked from commit 0d76e62846 )
2022-07-06 19:33:07 -04:00
Jonathan
41ef66190f
consistency rename; gtexinfo_t -> mtexinfo_t
2022-06-16 09:36:31 -04:00
Jonathan
f5cda68416
clean up percent stuff
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comment out "didn't split" message
fix winding resize
merge phong loops together
2022-03-07 14:49:50 -05:00
Jonathan
c81e9ace28
remove old threading code entirely
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add new parallel logging stuff in common/parallel which wraps parallel_for(_each) and provides automatic percentage indicator
fix issue with light not pulling in settings
move logging stuff into its own namespace and simplify
2022-03-01 10:28:59 -05:00
Jonathan
df92d9ce12
Command line args systems ( #2 )
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* cmd
* cmake change for tbb DLLs
add in test for double-hyphens
* cmd
* game version
* settings!
* bsp texture usage
decompile fix for q1bsp
* finish up the options for qbsp
* light finished?
* finish up the few missing bits
* move scalar/int32 up
* Run clang-format pass
* natvis for our mathlib
use slightly faster storage for winding
fix light tests
* allow dictionary to be a base type
* re-run style
* Remove cfg_static
Fix options summary
* natvis for lockable_value<T>
* last-ish pass?
* format
* forgot last few lockables
2022-02-27 00:01:57 -05:00
Jonathan
0cca14d1b2
Fix bug in bitangent calculation - thank you AlexP
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Allow `calc_sides` to skip writing outputs if they are not required, & return counts since they are constant sized
2022-01-20 16:35:56 -05:00
Jonathan
0c827208ec
Allow `-subdivide 0` to turn off subdivision
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imglib now lives in common
fs 'load' split into two functions, where and load. the former allows you to query for and return archive & path for a given file, whereas the latter handles that for you.
use log verbose in light rather than own verbose flag
2021-11-21 15:08:02 -05:00
Jonathan
550cacef3f
Clean warnings
2021-10-25 13:46:04 -04:00
Jonathan
f4c1d3d863
use TexSpaceToWorld since it seems to generate the same results anyways
2021-10-24 23:18:03 -04:00
Jonathan
e1771daf58
More-correct tangent calculation maybe
2021-10-24 17:45:28 -04:00
Jonathan
11c3511605
new normal calculation cherry-picked from branch
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Fix entdata not having its '\0'
don't write unnecessary extended texinfo
2021-10-24 15:21:26 -04:00
Jonathan
d0e557b9cb
Fix BSPX on q2bsp
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Fix normalize generating NaNs to match old behavior of generating zero on zero length
Remove extended texinfo file before potentially not writing new one
2021-10-24 06:56:31 -04:00
Jonathan
a21be0362c
replace VectorCompare, CrossProduct, DotProduct
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qv::dot handles inputs a bit more gracefully now
plane::distance_to for distance checks, and dplane has the fast version
2021-10-21 23:25:19 -04:00
Jonathan
95b47db922
More qmat/qvec where appropriate
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Add a json.hh file which includes common JSON serialization types
surfflags_t::extended uses booleans instead of a bitflag for simplicity
JSON serialization for surfflags
2021-10-19 21:15:00 -04:00
Jonathan
fd18fc154c
Fix various warnings by testing a clang-cl compile
2021-10-12 14:39:15 -04:00
Jonathan
e1290fd0f4
Snap normals/tangents/bitangents written from WriteNormals to save some bits
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Texvec inherits mat<2, 4> now, since it's the most logical type for it to be based on.
2021-10-12 13:52:47 -04:00
Jonathan
01b8abf93c
Removed a lot of unused functions
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Moved vector-related operations from mathlib to qvec, moved a few into qv::
Use clamp/max/min directly instead of #define'ing them
Move a few single-use functions directly above their usages
2021-10-10 14:04:09 -04:00
Eric Wasylishen
f0f7722909
light: fix build
2021-10-09 11:48:18 -06:00
Jonathan
1b1679fa22
normals are now a special tuple-ish type, so that we can calculate tangents and bitangents for Q2RTX if requested (currently it always does it, but we can fix that later)
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always emit texinfo for q2 brush sides
2021-10-08 14:17:48 -04:00
Jonathan
52839d4e7f
Run clang-format pass
2021-10-05 15:54:06 -04:00
Jonathan
0833d84a7a
Calculate tangents and bitangents (need to clean this up)
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Implement formatters for qvec
Add -nolighting, which skips all non-lightstyled lights
2021-10-05 01:07:13 -04:00
Jonathan
ae4512da2c
BSPX structurization and cleanup
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Some more vec3_t removals
A bunch of float -> vec_t in light
Simplified construction of lockables
mapdata_t writes directly to an mbsp instead of vector copies
2021-10-03 12:16:13 -04:00
Jonathan
792951792c
some more cleanup
2021-10-02 05:56:45 -04:00
Jonathan
9d828d2085
Structured texture data!
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Move vis decompress/compress back to vis since phs is handled there now too
Fix missing textures in Q1BSP
Comment areaportaling for now
2021-09-30 11:33:04 -04:00