Eric Wasylishen
a0fbfdbad5
log: use ANSI colors for strings containing "warning" or "error"
2022-04-03 12:56:11 -06:00
Eric Wasylishen
a019088c2f
Merge branch 'type-cleanup' into brushbsp
2022-04-02 21:05:46 -06:00
Jonathan
f5cda68416
clean up percent stuff
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comment out "didn't split" message
fix winding resize
merge phong loops together
2022-03-07 14:49:50 -05:00
Jonathan
c81e9ace28
remove old threading code entirely
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add new parallel logging stuff in common/parallel which wraps parallel_for(_each) and provides automatic percentage indicator
fix issue with light not pulling in settings
move logging stuff into its own namespace and simplify
2022-03-01 10:28:59 -05:00
Jonathan
a479a5ddfb
use case-insensitive natsort for discoverArchives
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add two other logging control bools, which -quiet now redirect to
add -lowpriority for CPU priority (on Windows)
2022-02-28 09:20:35 -05:00
Jonathan
6baea3bc03
Fix three bugs that slipped by for cmdargs
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Remove old threading code, use tbb internally
2022-02-27 04:09:28 -05:00
Jonathan
df92d9ce12
Command line args systems ( #2 )
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* cmd
* cmake change for tbb DLLs
add in test for double-hyphens
* cmd
* game version
* settings!
* bsp texture usage
decompile fix for q1bsp
* finish up the options for qbsp
* light finished?
* finish up the few missing bits
* move scalar/int32 up
* Run clang-format pass
* natvis for our mathlib
use slightly faster storage for winding
fix light tests
* allow dictionary to be a base type
* re-run style
* Remove cfg_static
Fix options summary
* natvis for lockable_value<T>
* last-ish pass?
* format
* forgot last few lockables
2022-02-27 00:01:57 -05:00
Eric Wasylishen
658d807052
qbsp: finish re-adding CSG code
2022-02-21 12:35:27 -07:00
Eric Wasylishen
b04a6e9a30
qbsp: csg: re-add checking of map file order
2022-02-21 12:00:26 -07:00
Eric Wasylishen
3b348af301
qbsp: wip mirroring faces
2022-02-21 00:47:57 -07:00
Eric Wasylishen
91f7d9adaa
qbsp: remove surface_t
2022-02-21 00:05:48 -07:00
Eric Wasylishen
70ea752587
qbsp: restore MergeAll
2022-02-20 23:57:42 -07:00
Eric Wasylishen
cb464031da
qbsp: track original brushes, populate q2 leafbrushes accurately
2022-02-20 16:10:44 -07:00
Eric Wasylishen
8c84871129
qbsp: wip: add CSG-ing back in
2022-02-20 01:19:55 -07:00
xDShot
5780ce4bd6
Include some headers for brushbsp branch files ( #325 )
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* include <vector> for std::vector definition
* include <algorithm> for std::clamp definition
2022-02-19 11:17:20 -07:00
Eric Wasylishen
2a257693c6
Merge branch 'type-cleanup' into brushbsp
2022-02-17 00:43:08 -07:00
Jonathan
b0ece93f83
Fix/implement animated textures for Q2
2022-02-16 19:23:19 -05:00
Eric Wasylishen
055f865ef0
qbsp: add very rough pass of building visible faces
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- faces are subdivided where neeed
- markfaces not calculated accurately
- overlaps/clipping not handled
2022-02-13 19:51:59 -07:00
Eric Wasylishen
1fbfd199c5
qbsp: wip port of BrushBSP from Q2 tools
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currently can compile qbsp_simple.map (2 brushes)
no faces, but generates leafs/nodes which seem OK
2022-02-13 12:03:27 -07:00
Eric Wasylishen
dc10d90c36
add missing <list> include
2022-02-07 00:35:27 -07:00
Eric Wasylishen
6b5b426636
qbsp: remove internal list in face_t
2022-02-07 00:02:51 -07:00
Jonathan
ed325eedea
surface faces now use list/vector
2022-02-06 11:39:22 -07:00
Eric Wasylishen
8531286777
qbsp: replace `-nothreads` with `-threads 1` for consistency with light/vis
2022-01-30 17:50:21 -07:00
Jonathan
15484b55f8
Use better tjunction vertex addition
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Parallel MergeAll
Allow modifyable iterators from polylib; resizing may invalidate them however
2022-01-28 09:45:29 -05:00
Jonathan
d076920665
Revert "Instead of calculating brush extents globally, do it per brush creation"
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This reverts commit 069720078f .
2022-01-27 01:52:08 -05:00
Jonathan
069720078f
Instead of calculating brush extents globally, do it per brush creation
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Use portal node bounds for extents
2022-01-27 01:03:38 -05:00
Jonathan
3f37de95a5
Fix tests
2022-01-26 18:15:53 -05:00
Jonathan
93505a88b2
Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup
2022-01-26 18:03:36 -05:00
Jonathan
571e7337fc
Fix the temporary hintskip detection and finally move it to gamedef
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Dynamic extent calculation - turned on by default - will automatically determine the extents used for winding_from_plane beforehand. On a 50kb .map file it only takes about 10ms, so for the majority of maps it should be instantaneous.
2022-01-26 18:03:31 -05:00
Eric Wasylishen
19dbc1c1c8
polylib: fix compile error with clang
2022-01-25 19:55:07 -07:00
Jonathan
0414c77c19
Use copies rather than moving for conversion, so that graceful upgrades are graceful again
2022-01-25 04:49:20 -05:00
Jonathan
ff2ff5c87f
fix emplace UB
2022-01-25 04:21:07 -05:00
Jonathan
f9f76b6dbb
skip the flips - saves us a bit of time!
2022-01-25 04:18:52 -05:00
Jonathan
674be0c812
Fix a few messages (missing newlines, period in wrong place)
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Use fragments to store TJunction bits instead of having them in separate-but-chained faces
2022-01-25 03:23:39 -05:00
Jonathan
dfd31d7441
make markfaces a vector to simplify usage
2022-01-25 00:13:12 -05:00
Jonathan
1764afb475
Revert "Revert "make brush::faces a vector""
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This reverts commit 11d2d51165 .
Fixes implementation - was swapped logic in brush bevels
2022-01-24 14:55:21 -05:00
Jonathan
11d2d51165
Revert "make brush::faces a vector"
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This reverts commit 30c7ef94ac .
This was causing issues with bevel brushes in Q2 mode. Not sure why yet. Will attempt this again soonish.
2022-01-24 14:26:28 -05:00
Jonathan
be865bc5b8
Fix `face_get_contents` not handling hintskip properly
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Simplify `Brush_GetContents` and use the first non-skip face as the base contents
Move period out of `LoadExternalMap` error message so it doesn't confuse the reader
Fix `WriteEntitiesToString` crashing on entities without any brushes (note: need a column/line on mapentity in future)
2022-01-23 23:18:59 -05:00
Jonathan
e92b9f1ff9
Fix miscalculation for has_struct
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Remove unused variable
2022-01-23 21:48:24 -05:00
Jonathan
5d6d7a71a2
Fix missing includes for list
2022-01-23 19:28:50 -05:00
Jonathan
75339df231
Simplify surface_t by using lists
2022-01-23 19:00:01 -05:00
Jonathan
5f81657621
move calculatesurfaceinfo into a member func
2022-01-23 00:46:11 -05:00
Jonathan
5dd2deba8e
use custom type for two-sided things to simplify brain power (.front/.back is easier to process than [0]/[1])
2022-01-23 00:26:58 -05:00
Jonathan
07dd73e5bc
Persist native contents when converting them to detail
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Simplify hull areas
Q2's `face_get_contents` generated empty surfaces when SKIP was used. It now has another line of defense to ensure contents aren't set to empty, but I'm not sure where the other line of defense went that was supposed to do this.
Remove old comment
2022-01-22 17:23:51 -05:00
Jonathan
68424edb8d
introduce a flag for whether the target game supports bmodels with contents
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move the check in SubdivideFace so that it can early-exit if subdivision isn't even enabled
2022-01-21 00:51:06 -05:00
Jonathan
c9f2502118
Fix swap
2022-01-20 19:50:05 -05:00
Jonathan
008d6db056
Fix detail for Q2 maps
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Simplify winding::flip
Add an assert that a generated surface has a non-empty bounds (have a map that generates a face with 0,0,0 bounds)
2022-01-20 19:25:58 -05:00
Jonathan
0cca14d1b2
Fix bug in bitangent calculation - thank you AlexP
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Allow `calc_sides` to skip writing outputs if they are not required, & return counts since they are constant sized
2022-01-20 16:35:56 -05:00
Jonathan
63b8608799
Remove unused functions & tests
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Fix test harness
2022-01-17 14:35:18 -05:00
Jonathan
53b4f640e2
use vector<brush_t> directly now
2022-01-17 11:06:13 -05:00