Commit Graph

797 Commits

Author SHA1 Message Date
Eric Wasylishen a0fbfdbad5 log: use ANSI colors for strings containing "warning" or "error" 2022-04-03 12:56:11 -06:00
Eric Wasylishen a019088c2f Merge branch 'type-cleanup' into brushbsp 2022-04-02 21:05:46 -06:00
Jonathan f5cda68416 clean up percent stuff
comment out "didn't split" message
fix winding resize
merge phong loops together
2022-03-07 14:49:50 -05:00
Jonathan c81e9ace28 remove old threading code entirely
add new parallel logging stuff in common/parallel which wraps parallel_for(_each) and provides automatic percentage indicator
fix issue with light not pulling in settings
move logging stuff into its own namespace and simplify
2022-03-01 10:28:59 -05:00
Jonathan a479a5ddfb use case-insensitive natsort for discoverArchives
add two other logging control bools, which -quiet now redirect to
add -lowpriority for CPU priority (on Windows)
2022-02-28 09:20:35 -05:00
Jonathan 6baea3bc03 Fix three bugs that slipped by for cmdargs
Remove old threading code, use tbb internally
2022-02-27 04:09:28 -05:00
Jonathan df92d9ce12
Command line args systems (#2)
* cmd

* cmake change for tbb DLLs
add in test for double-hyphens

* cmd

* game version

* settings!

* bsp texture usage
decompile fix for q1bsp

* finish up the options for qbsp

* light finished?

* finish up the few missing bits

* move scalar/int32 up

* Run clang-format pass

* natvis for our mathlib
use slightly faster storage for winding
fix light tests

* allow dictionary to be a base type

* re-run style

* Remove cfg_static
Fix options summary

* natvis for lockable_value<T>

* last-ish pass?

* format

* forgot last few lockables
2022-02-27 00:01:57 -05:00
Eric Wasylishen 658d807052 qbsp: finish re-adding CSG code 2022-02-21 12:35:27 -07:00
Eric Wasylishen b04a6e9a30 qbsp: csg: re-add checking of map file order 2022-02-21 12:00:26 -07:00
Eric Wasylishen 3b348af301 qbsp: wip mirroring faces 2022-02-21 00:47:57 -07:00
Eric Wasylishen 91f7d9adaa qbsp: remove surface_t 2022-02-21 00:05:48 -07:00
Eric Wasylishen 70ea752587 qbsp: restore MergeAll 2022-02-20 23:57:42 -07:00
Eric Wasylishen cb464031da qbsp: track original brushes, populate q2 leafbrushes accurately 2022-02-20 16:10:44 -07:00
Eric Wasylishen 8c84871129 qbsp: wip: add CSG-ing back in 2022-02-20 01:19:55 -07:00
xDShot 5780ce4bd6
Include some headers for brushbsp branch files (#325)
* include <vector> for std::vector definition

* include <algorithm> for std::clamp definition
2022-02-19 11:17:20 -07:00
Eric Wasylishen 2a257693c6 Merge branch 'type-cleanup' into brushbsp 2022-02-17 00:43:08 -07:00
Jonathan b0ece93f83 Fix/implement animated textures for Q2 2022-02-16 19:23:19 -05:00
Eric Wasylishen 055f865ef0 qbsp: add very rough pass of building visible faces
- faces are subdivided where neeed
- markfaces not calculated accurately
- overlaps/clipping not handled
2022-02-13 19:51:59 -07:00
Eric Wasylishen 1fbfd199c5 qbsp: wip port of BrushBSP from Q2 tools
currently can compile qbsp_simple.map (2 brushes)
no faces, but generates leafs/nodes which seem OK
2022-02-13 12:03:27 -07:00
Eric Wasylishen dc10d90c36 add missing <list> include 2022-02-07 00:35:27 -07:00
Eric Wasylishen 6b5b426636 qbsp: remove internal list in face_t 2022-02-07 00:02:51 -07:00
Jonathan ed325eedea surface faces now use list/vector 2022-02-06 11:39:22 -07:00
Eric Wasylishen 8531286777 qbsp: replace `-nothreads` with `-threads 1` for consistency with light/vis 2022-01-30 17:50:21 -07:00
Jonathan 15484b55f8 Use better tjunction vertex addition
Parallel MergeAll
Allow modifyable iterators from polylib; resizing may invalidate them however
2022-01-28 09:45:29 -05:00
Jonathan d076920665 Revert "Instead of calculating brush extents globally, do it per brush creation"
This reverts commit 069720078f.
2022-01-27 01:52:08 -05:00
Jonathan 069720078f Instead of calculating brush extents globally, do it per brush creation
Use portal node bounds for extents
2022-01-27 01:03:38 -05:00
Jonathan 3f37de95a5 Fix tests 2022-01-26 18:15:53 -05:00
Jonathan 93505a88b2 Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup 2022-01-26 18:03:36 -05:00
Jonathan 571e7337fc Fix the temporary hintskip detection and finally move it to gamedef
Dynamic extent calculation - turned on by default - will automatically determine the extents used for winding_from_plane beforehand. On a 50kb .map file it only takes about 10ms, so for the majority of maps it should be instantaneous.
2022-01-26 18:03:31 -05:00
Eric Wasylishen 19dbc1c1c8 polylib: fix compile error with clang 2022-01-25 19:55:07 -07:00
Jonathan 0414c77c19 Use copies rather than moving for conversion, so that graceful upgrades are graceful again 2022-01-25 04:49:20 -05:00
Jonathan ff2ff5c87f fix emplace UB 2022-01-25 04:21:07 -05:00
Jonathan f9f76b6dbb skip the flips - saves us a bit of time! 2022-01-25 04:18:52 -05:00
Jonathan 674be0c812 Fix a few messages (missing newlines, period in wrong place)
Use fragments to store TJunction bits instead of having them in separate-but-chained faces
2022-01-25 03:23:39 -05:00
Jonathan dfd31d7441 make markfaces a vector to simplify usage 2022-01-25 00:13:12 -05:00
Jonathan 1764afb475 Revert "Revert "make brush::faces a vector""
This reverts commit 11d2d51165.

Fixes implementation - was swapped logic in brush bevels
2022-01-24 14:55:21 -05:00
Jonathan 11d2d51165 Revert "make brush::faces a vector"
This reverts commit 30c7ef94ac.

This was causing issues with bevel brushes in Q2 mode. Not sure why yet. Will attempt this again soonish.
2022-01-24 14:26:28 -05:00
Jonathan be865bc5b8 Fix `face_get_contents` not handling hintskip properly
Simplify `Brush_GetContents` and use the first non-skip face as the base contents
Move period out of `LoadExternalMap` error message so it doesn't confuse the reader
Fix `WriteEntitiesToString` crashing on entities without any brushes (note: need a column/line on mapentity in future)
2022-01-23 23:18:59 -05:00
Jonathan e92b9f1ff9 Fix miscalculation for has_struct
Remove unused variable
2022-01-23 21:48:24 -05:00
Jonathan 5d6d7a71a2 Fix missing includes for list 2022-01-23 19:28:50 -05:00
Jonathan 75339df231 Simplify surface_t by using lists 2022-01-23 19:00:01 -05:00
Jonathan 5f81657621 move calculatesurfaceinfo into a member func 2022-01-23 00:46:11 -05:00
Jonathan 5dd2deba8e use custom type for two-sided things to simplify brain power (.front/.back is easier to process than [0]/[1]) 2022-01-23 00:26:58 -05:00
Jonathan 07dd73e5bc Persist native contents when converting them to detail
Simplify hull areas
Q2's `face_get_contents` generated empty surfaces when SKIP was used. It now has another line of defense to ensure contents aren't set to empty, but I'm not sure where the other line of defense went that was supposed to do this.
Remove old comment
2022-01-22 17:23:51 -05:00
Jonathan 68424edb8d introduce a flag for whether the target game supports bmodels with contents
move the check in SubdivideFace so that it can early-exit if subdivision isn't even enabled
2022-01-21 00:51:06 -05:00
Jonathan c9f2502118 Fix swap 2022-01-20 19:50:05 -05:00
Jonathan 008d6db056 Fix detail for Q2 maps
Simplify winding::flip
Add an assert that a generated surface has a non-empty bounds (have a map that generates a face with 0,0,0 bounds)
2022-01-20 19:25:58 -05:00
Jonathan 0cca14d1b2 Fix bug in bitangent calculation - thank you AlexP
Allow `calc_sides` to skip writing outputs if they are not required, & return counts since they are constant sized
2022-01-20 16:35:56 -05:00
Jonathan 63b8608799 Remove unused functions & tests
Fix test harness
2022-01-17 14:35:18 -05:00
Jonathan 53b4f640e2 use vector<brush_t> directly now 2022-01-17 11:06:13 -05:00