Commit Graph

202 Commits

Author SHA1 Message Date
Eric Wasylishen 290af832af style: rename dirt related member variables to match the actual names 2023-05-08 23:02:59 -06:00
Jonathan 39a54abfc6 add support for a region brush (code needs to be cleaned up a bit though)
allow _surflight_style on brush models
2023-04-28 13:31:50 -04:00
Jonathan 6035290c70 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	include/common/imglib.hh
#	light/entities.cc
#	light/light.cc
#	light/surflight.cc
2023-04-24 02:19:04 -04:00
Jonathan dddc48e98b simplify `needs_write` for surfflags
add `_surflight_color` key; allows overriding surface light color on an entity basis
load the .wal from wal_json and use the values as a base, if they exist
allow `_surflight_minlight_scale` to be specified on entities
2023-04-24 02:16:39 -04:00
Eric Wasylishen e069d7b9b8 style: update settings api to follow current coding style 2023-04-16 11:55:38 -06:00
Jonathan 5daaeee6fb allow `surflight_minlight_scale` to be specified per brush 2023-03-26 18:29:37 -04:00
Eric Wasylishen adb7ecce15 light: remove -lightgrid_force_cube, -lightgrid_force_pot 2023-03-04 14:43:04 -07:00
Eric Wasylishen 6c3fd1503f light: remove -lightgrid_format uniform, cluster 2023-03-04 14:41:59 -07:00
Eric Wasylishen dd6e49c89f light: support _object_channel_mask on func_group 2023-02-20 00:07:08 -07:00
Eric Wasylishen eda6155844 cleanup: run ./clang-format-all.sh
clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Eric Wasylishen 1d38ff0ff3 light: add -lightgrid_force_pot (power of two) 2023-02-18 20:15:47 -07:00
Eric Wasylishen c590400c46 light: lightgrid: add -lightgrid_force_cube 2023-02-18 19:15:34 -07:00
Eric Wasylishen f399b95bb8 light: add octree experimental version of lightgrid lump 2023-02-10 08:54:30 -07:00
Eric Wasylishen 22be0c4077 light: add -lightgrid_format option. takes "cluster" or "uniform" 2023-02-10 00:56:21 -07:00
Eric Wasylishen aa831d9ac3 light: add -lightgrid_dist 2023-02-07 00:46:54 -07:00
Eric Wasylishen 999806f150 light: experimenting with generating a lightgrid
currently a hardcoded 64^3 grid in a LIGHTGRID bspx lump
non-finalized, likely going to change the lump
2023-02-03 01:17:52 -07:00
Eric Wasylishen 13481438e7 light: use DecompressAllVis() for getting visdata 2023-01-30 19:57:20 -07:00
Eric Wasylishen 8aa49699f8 light: rename channel mask keys
models:
_object_channel_mask

lights:
_light_channel_mask
_shadow_channel_mask
2022-12-13 23:20:27 -07:00
Eric Wasylishen 92d5c75424 light: experimental light channel mask feature 2022-12-13 19:13:58 -07:00
Eric Wasylishen 63cac32f88 light: quick experiment with a _light_group feature for lights that only affect linked bmodels 2022-12-11 15:36:08 -07:00
Eric Wasylishen eae434736a light: support _minlightMottle on worldspawn 2022-12-06 15:18:16 -07:00
Eric Wasylishen e73aa29dd1 light: adjust epsilon to fix q2_light_flush.map test case 2022-12-04 00:10:01 -07:00
Eric Wasylishen 9fa9124404 light: redesign Q2 phong check
- always do angle check
- always do gamedef specific exclusions (e.g. warping surfflags don't phong with non-warping)
- if Q2 style phong is requested, but Q1 is not in use, use the default phong angle
- always do smoothing group ID check (preparation for supporting this in Q1 mode via a key)
2022-11-30 23:24:51 -07:00
Eric Wasylishen 37ced86cec tests: fix light settings not clearing across tests 2022-11-19 19:02:55 -07:00
Eric Wasylishen a5125583fa light: clear global data so light can run multiple times per process 2022-11-11 16:52:07 -07:00
Eric Wasylishen 74269a0269 light: new Mottle implementation based on world-space "value noise" 2022-11-08 22:18:54 -07:00
Jonathan 66d7ae98e5 half memory usage for lightmaps & ray colors 2022-11-06 02:21:11 -05:00
Eric Wasylishen ca0efbf3d3 light: wip -world_units_per_luxel and DECOUPLED_LM BSPX lump 2022-11-03 02:39:15 -06:00
Eric Wasylishen 0924423c20 light: header -> source move 2022-10-31 21:21:28 -06:00
Eric Wasylishen 39aacc89ef light: docs updates 2022-10-31 00:26:57 -06:00
Eric Wasylishen 383266762d light: lightsurf_t: remove texorg member 2022-10-30 19:40:26 -06:00
Eric Wasylishen 728fafde8c light: remove dead code 2022-10-30 18:00:48 -06:00
Eric Wasylishen da5910e732 tests: first steps on a light test case 2022-10-30 15:32:41 -06:00
Eric Wasylishen 35ffc00462 all: add LIGHT_/QBSP_/VIS_ prefixes to epsilons where necessary 2022-10-30 15:08:10 -06:00
Eric Wasylishen f9fc0fc478 light: remove dead code 2022-10-30 12:49:32 -06:00
Eric Wasylishen 636b376577 squash brushbsp-compilation-speedup branch
move function implementations out of headers
2022-10-21 18:00:58 -06:00
Jonathan 6713fedcbc allow changing a brushes' lightmap color scale with `lightcolorscale` 2022-09-10 19:04:17 -04:00
Jonathan 3564f6085d merge surface lighting and bounce code (wip) 2022-08-30 15:46:14 -04:00
Jonathan 4a85131f45 fix sky_surface being multiplied by 255 twice (normalize it as a color first) 2022-08-25 16:47:10 -04:00
Jonathan 384f74a0eb add separate "surflightskyscale" to handle the scale of sky lights; to help with doubling up with _sun
allow setSetting to report errors
print warnings on invalid worldspawn key values for light
fix setting_mangle not handling "pitch yaw" or "pitch" correctly
2022-08-25 16:30:15 -04:00
Jonathan 5fb0d56da7 maxlight
# Conflicts:
#	include/common/bspfile.hh
2022-08-24 21:50:11 -04:00
Jonathan 6345d6b616 add support for fast bounce lighting, which is the same as the old code 2022-08-21 22:12:41 -04:00
Jonathan 48c6b7a370 decouple extra and bounce extra; this allows you to still use extra4 but not have to wait like 16x longer for bounce lights to work 2022-08-18 07:35:06 -04:00
Jonathan 1d8a0c1df3 clang-format pass 2022-07-28 06:14:54 -04:00
Jonathan da9546e260 change settings semantics to be simpler and more clear:
- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
2022-07-14 09:03:59 -04:00
Eric Wasylishen d32d6ea81d light: rename options -> light_options 2022-07-10 17:28:28 -06:00
Jonathan 2a70cafa32 kinda fix overbrightness? still needs work..
allow lmshift force on light
2022-07-10 13:31:38 -04:00
Jonathan 865217c655 adjust final output warning 2022-07-09 01:36:26 -04:00
Jonathan 56e1e2dde0 adjust lightstyle overrun warnings to be less annoying
fix potential overrun in lightstyle writing
2022-07-09 01:36:26 -04:00
Jonathan adc54dac61 fix bug with output of lmstyle/lmoffset lumps
bspinfo will output proper atlasses now
use faceextents_t everywhere
2022-07-08 02:06:07 -04:00