Commit Graph

322 Commits

Author SHA1 Message Date
Eric Wasylishen 40bba01b21 qbsp: brushbsp.cc import from qbsp3 2022-07-03 01:22:09 -06:00
Eric Wasylishen 2127209955 qbsp: add CreateBrushWindings from qbsp3 2022-06-30 00:31:42 -06:00
Jonathan 292d5afb5e Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2022-06-28 06:08:04 -04:00
Jonathan c1dc3cb7d8 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	include/common/bspfile.hh
2022-06-28 04:13:26 -04:00
Eric Wasylishen 1693bb3877 qbsp: side_t doesn't need sphere culling 2022-06-28 02:01:41 -06:00
Eric Wasylishen b21e245d99 qbsp: surface.cc -> faces.cc 2022-06-28 00:23:47 -06:00
Eric Wasylishen eb1f7acc02 qbsp: move PruneNodes to tree.cc for qbsp3 alignment 2022-06-28 00:06:18 -06:00
Jonathan 44c50717c3 move generic image loading routine to `img`
move light-specific "load textures from BSP" routine to light
fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there)
light can now load external textures
move -paths to common settings
fix bug with missing texture not filling miptex name
2022-06-28 01:37:12 -04:00
Jonathan c23b7d2ec9 allow Quake-likes to load textures similarly to Q2 (finding best place to load them from)
allow Quake and Q2 to handle other texture formats (mainly just TGA for now)
2022-06-27 11:30:28 -04:00
Jonathan cf04f644e0 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	common/bspinfo.cc
#	include/common/bspfile.hh
#	include/qbsp/map.hh
#	include/qbsp/wad.hh
#	qbsp/wad.cc
2022-06-27 06:44:45 -04:00
Jonathan 510023e089 step 1 of finishing the rewrite I started of the image subsystems.
- for Quake-likes, WADs will be added as file system archives directly when the first brush is encountered since the wad key is ready to go by that point.
- after loading the .map and before constructing the BSP, what I call secondary textures (animation frames for Quake-likes) are added to the list, and the BSP's miptex data is filled.
- BSP miptex data is now opaque to the BSP process; the BSP simply copies the raw miptex information from the input. This simplifies the BSP structures and reading/writing routines.
- the img subsystem supports reading from raw miptexes now, although in practice this only happens for Quake-likes atm
- instead of a "wal cache", maps now have a "meta cache" which stores the metadata information for all games instead of just Quake II
- texture meta can now be ref'd out rather than needing to be copied every time (mainly only a gain for the std::string)
- wad.cc/wad.hh is gone; wads are now pushed into the filesystem archive
- fixed broken wad_archive
- fs subsystem iterated on a little bit; supports marking archives as external (only used for wads currently; see `LoadTextureData`)
- load_tga has better error handling
- add in foot-gun protection to the BSP readers; now they assert on failure to read instead of silently propagating that error throughout the rest of the process
- bsputil uses img stuff now, so it should handle palettes better
2022-06-27 03:58:23 -04:00
Eric Wasylishen c7111cc99e qbsp: move FloodAreas to portals.cc for parity with qbsp3 2022-06-27 01:32:34 -06:00
Eric Wasylishen 5624f7012a qbsp: moving PortalThru->Portal_VisFlood, Portal_EntityFlood to portals.cc for qbsp3 parity
also fixes to both to match qbsp3
2022-06-27 01:13:21 -06:00
Eric Wasylishen aabd1c27dc qbsp: face_t: make contents, lmshifts single sided
side_t: same, also remove contents (unused)
2022-06-24 01:14:11 -06:00
Eric Wasylishen 7b81702c08 qbsp: remove unneeded fields from side_t/face_t 2022-06-24 00:54:02 -06:00
Eric Wasylishen afec0a947e qbsp: change bspbrush_t.sides from face_t to side_t 2022-06-24 00:43:40 -06:00
Eric Wasylishen fac5ea384d qbsp: rename bspbrush_t.faces to .sides 2022-06-24 00:21:55 -06:00
Eric Wasylishen 7e4169f001 qbsp: add a placeholder side_t that's just a copy of fae_t 2022-06-24 00:18:19 -06:00
Eric Wasylishen b37d29ee33 common: rename side_t -> planeside_t (side_t is used by qbsp3) 2022-06-24 00:16:46 -06:00
Eric Wasylishen 4a1c5842a3 qbsp: rename solidbsp.cc -> brushbsp.cc for consistency with qbsp3 2022-06-24 00:08:12 -06:00
Eric Wasylishen 038651fca6 qbsp: rename brush_t -> bspbrush_t for consistency with qbsp3 2022-06-24 00:01:02 -06:00
Eric Wasylishen 4f3ca8c252 qbsp: wip import MarkVisibleSides from qbsp3 2022-06-19 16:04:54 -06:00
Eric Wasylishen 5fc6cbc95e qbsp: wip import MakeFaces from qbsp3 2022-06-19 16:04:54 -06:00
Eric Wasylishen c91bf3fc8d qbsp: add missing include 2022-06-19 16:04:29 -06:00
Eric Wasylishen b91973bae1 qbsp: remove old/unused portal code 2022-06-18 13:44:24 -06:00
Eric Wasylishen 214a2550f4 qbsp: isolate portal_state_t in prtfile.cc 2022-06-18 00:32:40 -06:00
Eric Wasylishen 1fb5753f60 qbsp: import CreateVisPortals_r from qbsp3 2022-06-17 23:59:19 -06:00
Eric Wasylishen af2dd987d8 qbsp: import BaseWindingForNode from qbsp3 2022-06-17 22:10:11 -06:00
Eric Wasylishen 3e2045479b qbsp: move .prt writing to prtfile.cc to align with qbsp3 2022-06-17 20:31:37 -06:00
Jonathan 0b67acd4ba Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	include/common/bspfile.hh
2022-06-16 20:22:36 -04:00
Jonathan e57633bbca the old Safe read/writes are gonedy now 2022-06-16 20:22:03 -04:00
Eric Wasylishen 83271c5dac Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2022-06-16 17:06:45 -06:00
Jonathan 5855ab3528 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2022-06-16 12:06:45 -04:00
Jonathan f53a6a19fe move extended_texinfo_t to qbsp, since it's only used during compilation and not related to the BSP file 2022-06-16 09:50:00 -04:00
Jonathan 617cd3b089 consistency rename; texdata_t -> maptexdata_t 2022-06-16 09:35:46 -04:00
Jonathan c62480c337 consistency rename; mtexinfo_t -> maptexinfo_t 2022-06-16 09:35:08 -04:00
Eric Wasylishen b8dcc7535e qbsp: rename FreeAllPortals -> FreeTreePortals_r 2022-06-15 23:27:39 -06:00
Eric Wasylishen dfb8d7c9fc qbsp: refactoring portal code towards qbsp3 2022-06-15 21:37:19 -06:00
Eric Wasylishen 3474dd00c5 qbsp: add portal_t::onnode, tree_t from qbsp3 2022-06-15 00:45:58 -06:00
Jonathan 17656eff78 don't return string ref, since it can be modified after it's inserted because of the vector growing 2022-06-14 18:34:01 -04:00
Jonathan 78b979d670 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	include/light/entities.hh
#	qbsp/brush.cc
#	qbsp/map.cc
2022-06-14 17:19:30 -04:00
Jonathan d24ea4922a entdict cleanup 2022-06-14 17:18:13 -04:00
Jonathan 7827885f0f add texturedef support
change Q2_CONTENTS_TRANSLUCENT parsing; remove it always, but if the surface doesn't have TRANS then swap it with DETAIL which is probably what they intended
2022-06-14 10:50:35 -04:00
Jonathan b2a0f8039e remove dm/start/coop checking
remove entity target(name) checking; as mods and maps get more complex, this is best left up to the editors to use the FGD to report these things.
2022-06-13 07:10:53 -04:00
Jonathan 4e2e1c9bb3 default filltype to auto, which uses outside for hullnum > 0 and inside otherwise (lower leaf & node counts) 2022-06-13 06:19:58 -04:00
Jonathan 4755f23efa re-implement inside filling (not working fully yet) 2022-06-13 01:44:06 -04:00
Jonathan 98682f41fa move brush/leaf counts into gamedef
(Q2 stores every combo currently, old code kept in case we want to use that instead)
2022-06-12 03:35:44 -04:00
Eric Wasylishen 64159d92f1 Merge remote-tracking branch 'github-desktop-paril/type-cleanup' into brushbsp 2022-06-10 21:32:23 -06:00
Jonathan 42c4060a64 canonize plane stuff into an enum type, remove duplicates
more macros into constexpr's
use options.epsilon directly instead of ON_EPSILON in qbsp
2022-06-10 04:43:56 -04:00
Eric Wasylishen 6c3b8a9413 Merge branch 'type-cleanup' into brushbsp 2022-06-07 20:05:02 -06:00