Eric Wasylishen
8034215b3a
tests: add "minlight doesn't bounce" test
2023-06-10 16:36:17 -06:00
Eric Wasylishen
502a490e5b
light: hack around surface lights getting a black spot when a luxel lines up with a surflight emission point
2023-06-06 22:29:51 -06:00
Eric Wasylishen
d38ef2d8af
qbsp: allow _litwater/_splitturb as a bmodel key
...
supports both opt-in and opt-out
2023-05-28 23:44:57 -06:00
Eric Wasylishen
a73075234e
light: fix inheriting worldspawn _minlight_color by bmodels
2023-05-08 00:24:53 -06:00
Eric Wasylishen
d9e16a943a
qbsp: add -noextendedsurfflags flag to suppress .texinfo writing (for testing/debugging)
2023-05-07 23:56:30 -06:00
Eric Wasylishen
3e446e6ea6
qbsp, light: fix inheriting minlight from worldspawn
...
Update q2_light_group.map to support this
2023-05-07 21:44:29 -06:00
Eric Wasylishen
cfd3336644
test: lightmap artifacts on a low luxel scale
2023-04-30 17:53:19 -06:00
Eric Wasylishen
5f7e08d0ef
light: CalcPoints: fix check for luxels being too far from the face to be visible
2023-04-29 19:52:31 -06:00
Eric Wasylishen
fa7da0b4a2
tests: add test where CaclPoints + low luxel scale fails
2023-04-29 17:14:43 -06:00
Eric Wasylishen
984d00c5a9
tests: mark q1_lightignore as mayfail until it's investigated
2023-04-16 11:43:24 -06:00
Eric Wasylishen
93f985a9e5
tests: add q1_lightignore.map test
2023-04-12 00:04:56 -06:00
Eric Wasylishen
addc6e922b
tests: add test case for culling of surface lights in the void
2023-04-09 12:39:19 -06:00
Eric Wasylishen
c2a787f6a3
light: add missing model offset for luxel occlusion check against bmodels with origin brush
2023-04-08 12:37:44 -06:00
Eric Wasylishen
8438232d99
tests: add a first test case for vis
2023-02-20 16:37:04 -07:00
Eric Wasylishen
f8b189c527
light: fix sample occlusion / object channel mask interaction
2023-02-20 01:03:12 -07:00
Eric Wasylishen
dd6e49c89f
light: support _object_channel_mask on func_group
2023-02-20 00:07:08 -07:00
Eric Wasylishen
eda6155844
cleanup: run ./clang-format-all.sh
...
clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Eric Wasylishen
8516bfb5e2
light: skip lightmapping sky faces if lightgrid is in use
2023-02-17 17:41:49 -07:00
Eric Wasylishen
8cc7b0e3f3
light: add test for sky getting an optimized lightmap
2023-02-17 00:24:08 -07:00
Eric Wasylishen
641fb780ac
light: allow customizing _world_units_per_luxel on func_group etc.
2023-02-17 00:07:43 -07:00
Eric Wasylishen
23e98c0e94
test: remove unwanted doctest::may_fail() from light tests
2023-01-29 16:53:23 -07:00
Eric Wasylishen
6ede7925bc
light: apply model offset to embree meshes
...
Fixes shadows in incorrect places when using shadow-casting rotators
Fixes https://github.com/ericwa/ericw-tools/issues/326
2023-01-24 20:18:14 -07:00
Eric Wasylishen
83d3774714
tests: hack for spurious test failure on CI only
2023-01-24 01:40:21 -07:00
Eric Wasylishen
2d64108ea4
light: add basic test case for _sun 1 entities
2023-01-24 00:57:26 -07:00
Eric Wasylishen
fa8af3845b
light: fix default _sunlight angle to be pointing straight down
2023-01-24 00:52:28 -07:00
Eric Wasylishen
ee5c016b57
fix macOS build
2023-01-08 20:43:31 -07:00
Eric Wasylishen
a497254874
tests: add q2 light cone test
2023-01-08 20:26:32 -07:00
Eric Wasylishen
a2399ab48c
tests: add dirt / object_channel_mask interaction test
...
was already working correctly
2023-01-08 19:59:19 -07:00
Eric Wasylishen
a9a11159f4
light: add _surface_minlight_scale light key
...
for tweaking minlight given to faces matching surface light templates.
minlight = _surface_minlight_scale * light
lower default from 64 to 1 in q1 mode
2022-12-30 23:06:28 -07:00
Eric Wasylishen
20af42c9aa
test_ltface: disable "surface lights minlight" test for now
2022-12-21 01:10:39 -07:00
Eric Wasylishen
3d0c756b4f
light: fix minlight color on surface lights
...
- extra `* 255` was unnecessary, setting_color already does this
- don't use qvec3b as it was causing colors to wrap around the 0..255 range
2022-12-20 23:44:21 -07:00
Eric Wasylishen
108d299482
test_ltface: test case for minlight surflight
2022-12-20 22:54:22 -07:00
Eric Wasylishen
f652af9c7d
bsputils: add .lit loader
2022-12-20 22:46:20 -07:00
Eric Wasylishen
bf75ae8717
test_ltface: refactor to allow q1 tests as well
2022-12-20 00:19:05 -07:00
Eric Wasylishen
8caaf7236f
test: add q2 test case for alpha mask textures
2022-12-14 23:19:58 -07:00
Eric Wasylishen
82aa1e4396
light: make "_light_alpha 0" behave as expected (invisible to light)
2022-12-14 21:46:36 -07:00
Eric Wasylishen
513c47406b
light: fix surface lights to check channel mask
2022-12-14 00:26:38 -07:00
Eric Wasylishen
287ac96363
light: fix sunlight to check object channel mask
2022-12-14 00:15:23 -07:00
Eric Wasylishen
ccb72a3bf5
light: expand test case for light channels
2022-12-13 23:42:26 -07:00
Eric Wasylishen
63cac32f88
light: quick experiment with a _light_group feature for lights that only affect linked bmodels
2022-12-11 15:36:08 -07:00
Eric Wasylishen
bded0ab344
light: fix negative lights breaking when bounce in use
2022-12-10 15:10:36 -07:00
Eric Wasylishen
a5b83e088b
light: work around visblocking opaque liquids causing light artifacts with -visapprox vis
...
in cases when we actually want light to shine through these surfaces
2022-12-09 00:07:50 -07:00
Eric Wasylishen
924847661c
test_ltface: add test for `-visapprox vis` issue with opaque liquids
2022-12-08 21:46:35 -07:00
Eric Wasylishen
a70c8f4835
light: fix artifacting with translucent shadows
...
Embree is allowed to call the filter function more than necessary.
The previous implementation had side effects that would cause
the translucent shadows to get darker in this case.
As a limitation, we're back to only allowing 1 layer of glass per ray.
2022-12-07 00:23:26 -07:00
Eric Wasylishen
7ce14a376f
qbsp/light: make liquids not cast shadows by default
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previously opaque Q2 liquids (e.g. lava, opaque water) were casting shadows / dirt
2022-12-06 17:03:39 -07:00
Eric Wasylishen
eae434736a
light: support _minlightMottle on worldspawn
2022-12-06 15:18:16 -07:00
Eric Wasylishen
555f07ed61
test_lftace: add a test for an issue of wrapped luxels interacting with surface lights
2022-12-03 14:27:00 -07:00
Eric Wasylishen
96bdf141bb
light: block phong if certain surfflag bits differ between the two faces
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this prevents liquids from phonging with solids
2022-11-30 22:15:58 -07:00
Eric Wasylishen
5d3fab75b6
light: allow .wal_json metadata to contain "light": [ r, g, b ] to override emissive color
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Use this to fix the "emissive lights" test case so it can run on CI without any texture data
2022-11-20 23:01:05 -07:00
Eric Wasylishen
047973a30a
test_ltface: "emissive lights": disable test until we have a fix for needing real texture data
2022-11-19 19:37:42 -07:00