Commit Graph

27 Commits

Author SHA1 Message Date
Eric Wasylishen 45010089f3 light, common: move WindingFromFace to bspfile.c/h 2016-05-19 15:07:31 -06:00
Eric Wasylishen 41972a376a qbsp, light: Strip texinfo flags other than TEX_SPECIAL.
Write extended ones to a "mapname.texinfo" file.
Support "_dirt" and "_minlight" flags on func_detail/group.
2016-03-05 00:26:54 -07:00
Eric Wasylishen 492d94c1fe light: new phong shading keys, "_phong_angle" and "_phong".
"_phong" "1" is a shortcut for "_phong_angle" "89".
"_phong_angle" sets the max angle in degrees between faces that will get smoothed.
2016-03-02 20:00:05 -07:00
Eric Wasylishen f641e93ca2 light: convert light.c to light.cc 2016-03-02 17:07:02 -07:00
Eric Wasylishen 7128a8e956 code formatting, normalize most whitespace to 4 spaces 2016-02-15 16:20:29 -07:00
Eric Wasylishen 1630b8756e tyrutils-ericw-spike rebased on to 998c9d3acb 2016-02-15 16:16:37 -07:00
Eric Wasylishen 420125cc67 replace tabs with spaces.
for FILE in $(find . -name "*.h" -or -name "*.c"); do cat $FILE | expand > temp; cat temp > $FILE; done
2015-12-07 15:08:48 -07:00
Eric Wasylishen 792a7eae6e vis: raise MAX_MAP_VISIBILITY to 128MB 2015-10-19 23:48:19 -06:00
Eric Wasylishen a3b985e721 hexen2 support, patch from Spike 2015-10-16 21:18:53 -06:00
Kevin Shanahan 50b78f3d61 qbsp, common: support both DP and RMQ variants of the BSP2 format
Turns out there are two types of "BSP2" format - one that I think was
created by MH and implemented in the RMQ project (this is the one I
implemented previously) and one by LordHavoc which exteneded the
coordinate limits beyond 32k, implemented in Darkplaces.  The
Darkplaces version of BSP2 will get the name BSP2 and the RMQ version,
which is more limited, will get the name BSP2rmq.

qbsp will only create the BSP29 or BSP2 formats, but will cope with a
BSP2rmq format file for an -onlyents compile.  The rest of the tools
can use any of the three formats.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-09-28 11:48:37 +09:30
Kevin Shanahan 4b1e3aec1a light, vis, bsputil, bspinfo: Add BSP2 support
Add BSP2 support to the remaining utils.  Since these share the common
bspfile.[ch] files, it was more effort than is justifiable to break this
into multiple staged patches - so you just get this disgustingly big
commit instead.  Here is basically what was done:

 * Modify the bspdata_t struct with a union of the two bsp formats
 * Modify the tools to use bsp2_t for all internal processing
 * Split out the byte swapping routines for the different bsp data types
 * Add simple (although verbose) code to convert bsp29 <-> bsp2

Hundreds of lines added to bspfile.c, but mostly trivial stuff.  The tools
internally had little modification except to substitute the bsp2 type
names.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-09-25 15:18:50 +09:30
Kevin Shanahan e970bea8c7 common: save the bsp version in the bspdata struct
Adjust the Load and Write API functions as appropriate.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-22 13:25:47 +09:30
Kevin Shanahan 89abf25218 common: convert all tools to instanced bsp data
Transition all tools to access the BSP data via the bspdata struct instead
of the shared globals.  Remove the compatibility code from bspfile which
copied the global values to/from the instanced bspdata struct.

Mostly the changes just involved passing along the bspdata struct to the
various functions which needed to reference the data.  TraceLine and
MakeTNodes in light got some extra changes so that we cache the node
dplane pointer and remove the need to pass the bspdata struct to every
trace operation!

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-22 11:01:08 +09:30
Kevin Shanahan 51419621ec common: add the bsp2/bsp29 data types
Rename the default bsp29 data types and add the bsp2 data types to
the common bspfile.h.  Propogate the bsp29 names into the other tools as
simple renames for now.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-20 13:25:16 +09:30
Kevin Shanahan 0092347789 common: use stdint types in the common bspfile.h
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-20 12:25:51 +09:30
Kevin Shanahan 69c86e59b8 common: move AMBIENT and MAXLIGHTMAP definitions
Keep the ambient sound definitions near the leaf and lightmaps limit near
the face definition.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-20 12:20:57 +09:30
Kevin Shanahan 42bcf2da7c common: rename HEADER_LUMPS -> BSP_LUMPS
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-20 09:30:26 +09:30
Kevin Shanahan 9a2cd81b8c common: add the bsp version defines to bspfile.h
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-20 09:18:26 +09:30
Kevin Shanahan b484603871 trivial: remove old comment about removing plane type
On disk formats are pretty final at this point...

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-20 16:58:54 +09:30
Kevin Shanahan d14793f7ab common: make LoadBSPFile take a bspdata struct
No longer update the globals in this function - make the callers do it
instead.

bspinfo no longer refers to the globals at all.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-20 16:51:45 +09:30
Kevin Shanahan 35024bfa7d common: make dtexdata a union
Just having one base pointer was kind of annoying because you have to cast
to get to the lump offsets, then cast to byte * to find the miptex, etc.
Now we can access the same pointer using the correct types in each case.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-20 16:34:30 +09:30
Kevin Shanahan 37a3a98eff common: make WriteBSPFile take a bspdata struct as input
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-20 15:52:31 +09:30
Kevin Shanahan 6bf97a2cb0 common: convert PrintBSPFileSizes to use the bspdata struct
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-20 13:27:25 +09:30
Kevin Shanahan 89074e10e9 common: create a struct for instanced bsp data
I'd like to be able to control visibility of the global bsp data as well
as having the ability to load two bsp files and do comparisons, etc.  Set
up a structure to hold all the bsp data and a couple of helper functions
to enable a smooth transition for the utils.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-20 12:00:07 +09:30
Kevin Shanahan df0aa44310 common: create a lumpspec structure with lump data names/sizes
Copylump now doesn't need the size passed in, just the type.  Also, pass
the file header into CopyLump while we're at it.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-20 10:21:53 +09:30
Kevin Shanahan f20033fdd7 light: dynamically allocate entities and entstring
Removes the MAX_MAP_ENTITIES and MAX_MAP_ENTSTRING limitations by
counting how much space we will need before parsing/writing.

Now that I look at it, I'm not sure why we should even be re-writing
the entity string in the new bsp file, but I'll leave that behaviour
alone... for now.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-18 09:45:52 +09:30
Tyrann 2c2f3c8eb6 Import initial sources 2006-08-28 23:58:10 +09:30